07-19-2003, 02:52 PM | #41 (permalink) |
Junkie
Location: Louisiana
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is this game a sequal to daggerfall?
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It means only one thing, and everything: Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut. The lines are a portrayal of the dance. Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resoultely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush him. Cut him without mercy to the depth of his spirit. It is the balance to life: death. It is the dance with death. It is the law a war wizard lives by, or he dies. |
07-20-2003, 11:37 AM | #43 (permalink) |
Junkie
Location: Louisiana
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*gets out his 11 foot pole" i might touch it.. it isnt buggy like the old one is it.. god you were right in saying if you get lost make a new char lol..
__________________
It means only one thing, and everything: Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut. The lines are a portrayal of the dance. Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resoultely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush him. Cut him without mercy to the depth of his spirit. It is the balance to life: death. It is the dance with death. It is the law a war wizard lives by, or he dies. |
07-24-2003, 06:49 PM | #45 (permalink) |
Archangel of Change
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I liked this game. I played it for about 3 months daily until I got bored. Maybe its because I found out that some shopkeepers have unlimited amounts of some ingredients and I kept buying them to make potions to sell and got extremely rich off of it. I ended up with amazing custom spells and an insane alchemy skill. The story is non-existant early on, but I sorta got into the prophecy later. Its too bad that I made a wrong turn and got lost for a week. Its amazing how fast you can get lost, and how long it takes to get from 1 place to another. I was hoping for some kind of teleportation system like the Waypoints in Diablo 2 but no such luck. I hate how some of the required quests involve going between the big cities and the little town out in the middle of nowhere (i forget the name of the desert camp with the important people like the old woman or whatever) that took an hour or more to get to running. I also didn't like finding books and stuff that I spent several days looking for and it just got me like a compliment and another book searching quest.
Overall, I'd say its an 8/10. It is worth playing because you'll get several hours of entertainment. Always join the Thieves Guild. I was in all three guilds. The best part about the Thieves Guild is the ability to get warrants off you with bribes. I stole a shop from a shopkeeper by killing him and taking all his fine wares, then ran as fast as I could to the guy you pay to get the warrant to go away. |
08-03-2003, 04:45 PM | #49 (permalink) |
Crazy
Location: NY
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I loved morrowind. My PC couldnt' handle it so I got it for xbox. I actually thought it was a little easier using the controller with menus, but the game was so buggy, I stopped playing it. I was a level 52 thief. The best part about the game was m fiance actually got into it too and we'd spend weeks playing it. Hopefully when the Tribunal and Bloodmoon equipped version comes out, i'll start playing it again.
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08-03-2003, 06:02 PM | #51 (permalink) |
Crazy
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I had a really difficult time getting in to Morrowind. It seemed to be almost like an offline mmorpg, yet who wants to play with npc's instead of players? Being linear isn't necessarily bad, especially when telling a story. Some of the best rpg's are as linear as they come.
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08-03-2003, 08:41 PM | #52 (permalink) |
Wake up
Location: Nowhere special
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I thought morrowind was awesome, I don't play it much anymore but I was really addicted to the game for awhile.
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"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." -- Donnie Darko |
08-17-2003, 10:30 PM | #54 (permalink) |
Crazy
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There are definitely man yways to exploit and cheat in the game.
However I think it's one of the best RPGs I've played so far. I try not to cheat and just play the game. It does have a very deep plot and history but it doesn't come out til after a few missions in the main quest. And the books lying around actually tell a very good history of the land, people and their various religions. I am surprised and impressed by the amount of details they've put into it. |
08-19-2003, 03:07 PM | #56 (permalink) |
Tilted
Location: NYC
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yeah, too many ways to exploit it. especially with tribunal. i can't bring myself to live without alchemy, it's just too damned convenient. but the realization that i'm just a few button presses from being able to take on the most difficult fights in the game suck the fun out of it for me. i'm kinda interested in finishing all the quests, but they all feel like, find, hack repeat.
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08-19-2003, 06:10 PM | #57 (permalink) |
Psycho
Location: Initech, Iowa
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I thought it was a great game until I had so many side-quests that I couldn't keep track of them all and ended up just wandering around lost. I finally died of boredom and never played it again.
Oh, and this was on XBox. Worst feature was the 5 minute loading screen after each death. Hard to stay awake... |
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morrowind |
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