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gallopingwanker 11-22-2003 07:49 AM

3D
 
1 Attachment(s)
i'm in the process of animating a desk scene for school in which i will have all the normal desk essentials and a drawing pad laying on the desk, and the camera will circle around, and my personal logo that is drawn on a peice of the drawing paper will rise out of the paper and go from 2d to 3d. i started 2 days ago, and i have a bunch to do.run on sentences rock!

ARTelevision 11-22-2003 08:17 AM

high-level project, a lot of work!
best of luck!

spived2 11-22-2003 09:01 AM

Wow that looks really good so far.

One suggestion: Try putting some character into the desk such as knots or maybe some scribbling.

gallopingwanker 11-22-2003 11:48 AM

thanks, i was trying to match my desk color with that, which my desk has more knots, so i may need to fix that cause it's sort of plain right now, but i will update as i go along

31Friction 11-22-2003 12:37 PM

looks good :) I'd like to see the finished project once your done.

bermuDa 11-22-2003 09:02 PM

try a larger resolution texture for the woodgrain, it looks too tiled.

good job so far :)

GoldenOuroboros 11-23-2003 12:07 AM

maybe a bump map for the texture :) I've done a little max work, Looks really good. I'm messing around with bryce as well at the mo.. the texture editor is really powerful but a pain in the ass to use.. Make sure you post a link to the file when you're finished..

What processor ram and grafix card you got?

gallopingwanker 11-23-2003 06:11 AM

1 Attachment(s)
I have a powerbook G4 800 MHz, 768 mb ram, and a radeon 9600...heres my stopping point yesterday night, radiosity lighting does wonders

GoldenOuroboros 11-23-2003 01:33 PM

Dude.. you got me.. lol.. I have a geforce 4 4200 at the moment.. and it just aint cutting.. took me half an hour to render a scene that was only 7 secs long.. argh.. and only had a few things in it..

That almost looks real lol... had to look at it and go.. 'Er.. is that a photo or what?" hehe.. Groovey stuff

What program are you using? :)

spived2 11-23-2003 05:07 PM

you're shittin me, that's not real?? great job man :)

I'd love to see the finish project.

gallopingwanker 11-24-2003 01:01 PM

i'm currently using cinema 4D xl7, it's a great program, it's easily comparible to 3D studio max. thanks for all the comments!

11-24-2003 03:49 PM

hello again...

you're right, the second render with radiosity is a huge improvement :)

the lighting effect is amazing

analinguist 11-25-2003 12:56 PM

yay for macs, and rock the 3d wanker.. looks pretty rad, i don't know much about 3d, except that i like finding nemo... this looks up there.

charliex 11-29-2003 03:07 PM

i'm not sure if its what you meant GoldenOuroboros, but your video card has zilch to do with render times for a renderer like max, or maya etc, cpu is #1 and then memory, video cards only come in during menu, creating tools and fast previews.

its a good image, the only things i'd say that gives it away is the object in the top right the base needs more faces, did you create it with a curved surface then split in polys ?

its hard to tell with the low res image, the shadows seem low and the reflection in the cup doesnt seem quite right either, does the software have some sort of resolution granularity setting for the final scene ( not width*height but depth of the render itself)

from the looks of the rendered image i'm guessing its a raytracer, maybe a hybrid raytracer/scanline with the radiosity i'm wondering what resolution it runs in, i'd have to say i think max or maya would probably render a better image, it'd be interesting to see a comparison.

gallopingwanker 11-29-2003 05:29 PM

Yea, I fixed the object in the top right, i just had to change the fillet on it, and just to get the radiosity look, i just turned it on without messing with the settings, just to see what it looked like, and it took almost 4 hours to render at 2400 pixels by something, i don't remember, but i like the look the default settings gave.

arael 11-29-2003 10:28 PM

that's awsome man. the second picture took me a second to recognize... (it's not real!!!) lol

charliex 11-30-2003 01:45 AM

cool, definetely if you look at the image sans the upper right it looks fantastic, keep us updated

GoldenOuroboros 11-30-2003 04:56 PM

Quote:

Originally posted by charliex
i'm not sure if its what you meant GoldenOuroboros, but your video card has zilch to do with render times for a renderer like max, or maya etc, cpu is #1 and then memory, video cards only come in during menu, creating tools and fast previews.
Depends if you're using a card that has a GPU or not... :)

flamingpeach 11-30-2003 05:44 PM

wow, that looks great

charliex 11-30-2003 07:49 PM

Quote:

Depends if you're using a card that has a GPU or not...
first let me make sure we are on the same page, i'm talking about final render step, after youve created the image etc. and you render it, this doesnt involve the GPU at all, its all CPU, you can test this by selecting "render to disk" instead, or not using a preview option.

i'm not talking about a fast preview or creation stage.

as good as GPUs are they dont yet do raytracing , radiosity or scanline rendering yet, its unlikey they will since its not really required, its faked in games and stuff, because you don't need realistic, its all NPR stuff.

You could create a high res scene and get the card to render it, but it'd miss a lot of important details, youd have to fake the lighting and shadowing etc.

GPUs are very limited in what they can do, at least the domain they work in, its very specific.

(anyway wrong place to discuss this, sorry for the offtopic)

gallopingwanker 12-01-2003 05:33 AM

Quote:

Originally posted by charliex
first let me make sure we are on the same page, i'm talking about final render step, after youve created the image etc. and you render it, this doesnt involve the GPU at all, its all CPU, you can test this by selecting "render to disk" instead, or not using a preview option.

i'm not talking about a fast preview or creation stage.

as good as GPUs are they dont yet do raytracing , radiosity or scanline rendering yet, its unlikey they will since its not really required, its faked in games and stuff, because you don't need realistic, its all NPR stuff.

You could create a high res scene and get the card to render it, but it'd miss a lot of important details, youd have to fake the lighting and shadowing etc.

GPUs are very limited in what they can do, at least the domain they work in, its very specific.

(anyway wrong place to discuss this, sorry for the offtopic)

...yea...what he said...lol :)

gallopingwanker 12-01-2003 11:53 AM

1 Attachment(s)
i added my sketchbook in it with a logo i did, the perspective sort of screwed it up a little bit, but i fixed it and didn't have time to re-render..so here it is so far....i'll eventually be making a movie in the upcoming days with it...

-Ever- 12-01-2003 02:00 PM

Throw some rough, bumpy texture of the "thumbscrew" part of that razor man! ;)
looks cool by the way. Bet you'll get an A, he
h
-T

gallopingwanker 12-01-2003 07:00 PM

the bumpy part of the razor is there, and it looks really nice..you just can't see it

gallopingwanker 12-01-2003 07:03 PM

1 Attachment(s)
...close up...looks like it's about to drown..but it's a close up non-the-less

Sleepyjack 12-02-2003 02:28 AM

Quote:

charliex said
first let me make sure we are on the same page, i'm talking about final render step, after youve created the image etc. and you render it, this doesnt involve the GPU at all, its all CPU, you can test this by selecting "render to disk" instead, or not using a preview option.

i'm not talking about a fast preview or creation stage.

as good as GPUs are they dont yet do raytracing , radiosity or scanline rendering yet, its unlikey they will since its not really required, its faked in games and stuff, because you don't need realistic, its all NPR stuff.

You could create a high res scene and get the card to render it, but it'd miss a lot of important details, youd have to fake the lighting and shadowing etc.

GPUs are very limited in what they can do, at least the domain they work in, its very specific.

(anyway wrong place to discuss this, sorry for the offtopic)
yep charliex is right.

Also gallopingwanker, you don't really need the image to be soo big? The maximum you'd probably need is the max size of your monitor resolution. Changing the size will vastly effect render time as well.

Although, cool pics nevertheless :) Radiosity is an amazing thing as well.

gallopingwanker 12-02-2003 06:12 AM

i know i didn't need it that big, but i just wanted to max it out just because i could :)

Fly 12-02-2003 07:45 AM

that is some great work man.

i wish i could do stuff like that.

keep 'em comin'

big lazer tron 12-02-2003 05:00 PM

very nice! no one has commented yet, but that angel is pretty cool looking, i cant wait to see the finished product!

gallopingwanker 12-03-2003 05:36 AM

thanks, it is actually my personal logo, which a lot of people find odd, because i am a guy, but you can't limit yourself to the obvious, you need to think outside the box, and often times, you need to be mysterious...

Goomba 12-04-2003 11:17 AM

Wow, those are really good

gallopingwanker 12-05-2003 05:20 AM

well, the video is totally finished, i just need to edit it to put some music in the background or something.....does anyone have any suggestions on how i could get it on the net to show you guys? it's 17 megs.....

charliex 12-05-2003 07:47 PM

which codec or software did you use to compress it, you could probably use something to make it smaller

charliex 12-05-2003 07:51 PM

stick a logo on the blade, it'll make it look more realistic, also maybe a more pronounced edge too., you might get a light reflection off of , it'll look sharp.

For realism this is what the blade sitting on my desk says :)
X-Acto
11
USA

gallopingwanker 12-06-2003 08:25 AM

i'm not worried about the size, it's smaller than i expected, i exported it as sorenson video 3 at 640x480, and i hoped to show you guys the final video...but i don't know how..

marsfyre 12-06-2003 04:04 PM

maybe you could make a torrent file?

charliex 12-07-2003 12:49 AM

gw, if you want i'll lend you web space for the file, pm me and i'll give you details. As long you dont intend putting it on slashdot or fark :)

gallopingwanker 12-07-2003 12:29 PM

making a torrent file is a good idea, but i don't know how many people use bittorrent..if i did make a bittorrent file how would i get it on this site? I imagine i would have to put it on charliex's web space, if he wants to allow it?

charliex 12-08-2003 12:25 AM

bittorrent basically is setup so everyone downloads from everyone else in pieces, so you have say 20% and someone else has a different 20% he gets it from you and you from him, etc. i think ;)

it should be fine on the site i gave you though, its got enough bandwidth. i think its on multiple oc3s, in other words quite nippy!

numist 12-08-2003 12:40 AM

gallopingwanker - I am in awe... I did sign design and wet my feet in the 3d scene for about a year, but never was able to accomplish anything on this scale...

Absolutely superb work, the close up of the razor was fantastic, even if simple, the reflective surface you put it on finished the effect.

If you need a co-host, I have server space available as well, especially for fine work as this. Plus, if I host it I can post the movie in this thread without a problem at all...


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