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Old 07-03-2003, 04:51 PM   #1 (permalink)
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Opinions?

Fist time on this board... thought I'd post one of my renders and see what y'all think of it.



-Dixie
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Old 07-03-2003, 06:01 PM   #2 (permalink)
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very gritty feel. nice.

I like the subtle reflections in the pooled water below.
 
Old 07-03-2003, 08:03 PM   #3 (permalink)
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i like it!
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Old 07-03-2003, 09:39 PM   #4 (permalink)
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it looks good.. kinda of weird subject to be showing us.
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Old 07-05-2003, 07:06 AM   #5 (permalink)
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It's just one of the pictures I finished most recently.

I'm not even sure it was intended to be a sewer (most images I create start out as one thing, and end up as something else entirely)
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Old 07-05-2003, 07:55 PM   #6 (permalink)
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that must opf taking a while to render what program did you use
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Old 07-10-2003, 01:22 PM   #7 (permalink)
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trueSpace... it's by Caligari. It took about a week to create, and about 3 hours to render the final print.
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Old 07-11-2003, 11:01 AM   #8 (permalink)
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Very cool. Work on the details a bit more and I'd call it photo-realistic.
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Old 07-11-2003, 11:36 AM   #9 (permalink)
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I really like the texture on the pipes, but the floor and the liquid to the right needs to be a bit less flat.

The atmosphere / haze bit is pretty damn cool too.
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Old 07-14-2003, 10:23 PM   #10 (permalink)
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I like it. Nice job.
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Old 07-15-2003, 05:16 AM   #11 (permalink)
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If the floor were dark grey and the lighting brighter, I'd say it was an actual picture of a ship's engine room. Very nice.
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Old 07-15-2003, 08:31 AM   #12 (permalink)
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The floor looks almost too jaggy or pixelated... but other than that, it looks nearly photorealistic, good job, I like it.
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Old 07-15-2003, 11:26 AM   #13 (permalink)
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thats pretty pimping
you need to make the floor textures more 'aged' as it is inconsistent with everything else
oth3rwise
good j0b
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Old 07-17-2003, 06:34 AM   #14 (permalink)
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The green area in the lower right and where the puddle and shadow meet under the pipe were the only clues to me that this was not a photograph. Great work!

-Mikey
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Old 07-17-2003, 08:44 AM   #15 (permalink)
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I call shens. Thats from a Morpheus CS Art site. Ive seen it.
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Old 07-17-2003, 09:43 AM   #16 (permalink)
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Everyone is commenting on the floor and so muct I. It looks like the floor is floating, like it is part of the water. But other than that, evrything else looks very ood. When the pic was loading i thought that you had posted on the wrong board and were showing us a photo.
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Old 07-20-2003, 06:12 PM   #17 (permalink)
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I like the picture, the industrial steel and concrete feel, but for the sake of realism: If you have a red wheel to activate a valve, shouldn't there be a valve body also connected to the pipes with bolted flanges?

Please ignore if too nit-picky.
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Old 07-21-2003, 03:34 PM   #18 (permalink)
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Vermin - I've never seen one, so I had no reference. But I'm always looking for ways to improve, so if you've got pictures or sketches of one, I'd love to see them for reference.

1FliNt1 - Like hell you have. You think it's not mine? I can provide you the wireframes, sourcefiles, hell I can render another angle if you want. Always happy to prove someone wrong.

Last edited by DixieFlatline; 07-21-2003 at 04:31 PM..
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Old 07-22-2003, 07:28 AM   #19 (permalink)
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Location: NYC
Hi Dixie,
I'm also a 3D artist, and as a professional, I'll give you the best suggestions I can.

First off Modeling. You have too many "hard" edges, you need to bevel the edges some more. Especially on the bottom right where the concrete meets the water. I assume you know what that means? Give most of your objects a little rounded edge everywhere.
The only time to really use a hard edge is on something like a Knife Blade.
And as soon as you do, you'll notice that the edges get nice highlights which will enhance your render.

Also the water puddles on the concrete, you should model these as real water puddles have a lip around the edge that hold the water together, which will catch a nice highlight, instead of using a map like you did.

Lighting, I like. I like the direction of the Key light and the shadows. However you have too much ambient light, or extra lights. Turn them down or off, and don't be afraid to have the back right corner of your image be almost totally black. Also I think your shadows would look better darker.

I also think your key light can be a little more intense.

Materials, are overall ok. On the wood planks I would have a couple variations of the wood shader to apply on the wood planks that touch each other, just to break it up a bit. Just copy the shader and adjust the colors a bit and the veins and that should do it.

Also I would make the floor concrete a little dirtier, and also make the water darker, especially in the shadow. But maybe that water will change when you take the ambient light off.

Keep up the work!
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Old 07-22-2003, 08:58 AM   #20 (permalink)
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I thought the pipes and top of the picture looked real until I looked at the bottom. The ground and water need some details.
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Old 07-22-2003, 08:17 PM   #21 (permalink)
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nice work
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Old 07-23-2003, 07:31 AM   #22 (permalink)
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Nice, But is got that 3d look. Its too clean and needs more bump & displacement map to get that realistic look.
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Old 07-23-2003, 09:39 AM   #23 (permalink)
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a bit dark but other than that an overall good work.
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Old 07-23-2003, 11:03 AM   #24 (permalink)
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I agree -- it is a little dark.
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Old 07-23-2003, 12:48 PM   #25 (permalink)
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what did you create this in?
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Old 07-23-2003, 02:00 PM   #26 (permalink)
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that's cool, but how is the guy going to reach the orange wheel?! HOWWWW!?!?!?!?...........
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Old 07-23-2003, 04:57 PM   #27 (permalink)
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Nice all around. I particularly like the puddles on the floor and the extra rust on the wall. It's the details that make such a big difference in something like this.
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Old 07-23-2003, 10:52 PM   #28 (permalink)
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very cool
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