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-   -   Opinions? (https://thetfp.com/tfp/tilted-artwork/14821-opinions.html)

DixieFlatline 07-03-2003 04:51 PM

Opinions?
 
Fist time on this board... thought I'd post one of my renders and see what y'all think of it.

http://www.jotenheim.com/images/render/sewer.jpg

-Dixie

07-03-2003 06:01 PM

very gritty feel. nice.

I like the subtle reflections in the pooled water below.

gallopingwanker 07-03-2003 08:03 PM

i like it!

analinguist 07-03-2003 09:39 PM

it looks good.. kinda of weird subject to be showing us.

DixieFlatline 07-05-2003 07:06 AM

It's just one of the pictures I finished most recently.

I'm not even sure it was intended to be a sewer (most images I create start out as one thing, and end up as something else entirely)

Elmo123abc 07-05-2003 07:55 PM

that must opf taking a while to render what program did you use

DixieFlatline 07-10-2003 01:22 PM

trueSpace... it's by Caligari. It took about a week to create, and about 3 hours to render the final print.

Jack Ruby 07-11-2003 11:01 AM

Very cool. Work on the details a bit more and I'd call it photo-realistic.

tinfoil 07-11-2003 11:36 AM

I really like the texture on the pipes, but the floor and the liquid to the right needs to be a bit less flat.

The atmosphere / haze bit is pretty damn cool too.

hambone 07-14-2003 10:23 PM

I like it. Nice job.

Peetster 07-15-2003 05:16 AM

If the floor were dark grey and the lighting brighter, I'd say it was an actual picture of a ship's engine room. Very nice.

Cyd 07-15-2003 08:31 AM

The floor looks almost too jaggy or pixelated... but other than that, it looks nearly photorealistic, good job, I like it.

1337h4X0Rkhxnub 07-15-2003 11:26 AM

thats pretty pimping
you need to make the floor textures more 'aged' as it is inconsistent with everything else
oth3rwise
good j0b

MikeyChalupa 07-17-2003 06:34 AM

The green area in the lower right and where the puddle and shadow meet under the pipe were the only clues to me that this was not a photograph. Great work!

-Mikey

1FliNt1 07-17-2003 08:44 AM

I call shens. Thats from a Morpheus CS Art site. Ive seen it. :mad:

little limey 07-17-2003 09:43 AM

Everyone is commenting on the floor and so muct I. It looks like the floor is floating, like it is part of the water. But other than that, evrything else looks very ood. When the pic was loading i thought that you had posted on the wrong board and were showing us a photo.

vermin 07-20-2003 06:12 PM

I like the picture, the industrial steel and concrete feel, but for the sake of realism: If you have a red wheel to activate a valve, shouldn't there be a valve body also connected to the pipes with bolted flanges?

Please ignore if too nit-picky.

DixieFlatline 07-21-2003 03:34 PM

Vermin - I've never seen one, so I had no reference. But I'm always looking for ways to improve, so if you've got pictures or sketches of one, I'd love to see them for reference.

1FliNt1 - Like hell you have. You think it's not mine? I can provide you the wireframes, sourcefiles, hell I can render another angle if you want. Always happy to prove someone wrong.

pimpda9 07-22-2003 07:28 AM

Hi Dixie,
I'm also a 3D artist, and as a professional, I'll give you the best suggestions I can.

First off Modeling. You have too many "hard" edges, you need to bevel the edges some more. Especially on the bottom right where the concrete meets the water. I assume you know what that means? Give most of your objects a little rounded edge everywhere.
The only time to really use a hard edge is on something like a Knife Blade.
And as soon as you do, you'll notice that the edges get nice highlights which will enhance your render.

Also the water puddles on the concrete, you should model these as real water puddles have a lip around the edge that hold the water together, which will catch a nice highlight, instead of using a map like you did.

Lighting, I like. I like the direction of the Key light and the shadows. However you have too much ambient light, or extra lights. Turn them down or off, and don't be afraid to have the back right corner of your image be almost totally black. Also I think your shadows would look better darker.

I also think your key light can be a little more intense.

Materials, are overall ok. On the wood planks I would have a couple variations of the wood shader to apply on the wood planks that touch each other, just to break it up a bit. Just copy the shader and adjust the colors a bit and the veins and that should do it.

Also I would make the floor concrete a little dirtier, and also make the water darker, especially in the shadow. But maybe that water will change when you take the ambient light off.

Keep up the work!

pmb145 07-22-2003 08:58 AM

I thought the pipes and top of the picture looked real until I looked at the bottom. The ground and water need some details.

seethreepo 07-22-2003 08:17 PM

nice work

DuNiLoMoo 07-23-2003 07:31 AM

Nice, But is got that 3d look. Its too clean and needs more bump & displacement map to get that realistic look.

troit 07-23-2003 09:39 AM

a bit dark but other than that an overall good work.

terpie 07-23-2003 11:03 AM

I agree -- it is a little dark.

ruarch 07-23-2003 12:48 PM

what did you create this in?

niek 07-23-2003 02:00 PM

that's cool, but how is the guy going to reach the orange wheel?! HOWWWW!?!?!?!?...........

wario 07-23-2003 04:57 PM

Nice all around. I particularly like the puddles on the floor and the extra rust on the wall. It's the details that make such a big difference in something like this.

Spire 07-23-2003 10:52 PM

very cool


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