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Old 08-12-2003, 06:46 AM   #1 (permalink)
Crazy
 
Location: Belgium
Julian sells hammers of crushing+4 for a living

Good idea? Perhaps the dawn of a new kind of economy? Or do you think he's plain nuts, and bound to fail?

http://news.bbc.co.uk/1/hi/technology/3135247.stm

I personally would never want to trade with that guy. Imagine working in an environment with nothing but those, well... on-line game players.

Morning. Ready for the job?
- OMGLOL ROFL U SUK!
(later)
Ah. I'm going to take a little coffee break.
- I BREAK YO MOMMA!!1!!!one!


and so on. I'm not quitting my day job yet...
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Old 08-12-2003, 09:06 AM   #2 (permalink)
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Story for those who don't like clicking links.
<hr>
Making money from virtually nothing

Can you make a real living buying and selling goods which only exist in the virtual world of an online fantasy game?

Many thousands of people make a very good living writing, creating and running computer games.

Rather fewer people earn a wage playing games professionally by taking the top cash prizes at tournaments around the world.

But Julian Dibbell is not trying to support himself, wife and daughter by programming or playing.

Instead in April 2004, he will declare to the US Internal Revenue Service that his main source of income is the sale of imaginary goods.

Game gear

Mr Dibbell is buying and selling virtual cash, weapons, armour, homes and other artefacts from the Ultima Online game for Earth money from his home in San Francisco.

Many players of massively popular multiplayer online role-playing games such as Ultima Online, EverQuest, Asheron's Call, Star Wars Galaxies, make a little cash on the side by selling some of the things they find while adventuring in these virtual worlds.

But Mr Dibbell is turning this occasional trading into a fulltime occupation. He is, as he puts it, trying to get rich by literally "selling castles in the air".

People began adventuring in Britannia - the world of Ultima Online - in 1997, which makes it the most venerable graphical game on the web.

It has more than 225,000 active players, who spend up to 20 hours per week in Britannia.

The game has a broad fantasy setting, familiar to anyone who knows Tolkien. Players can choose a life of adventure or a more sedate or sedentary occupation such as weaver, weaponsmith or tailor.

Mr Dibbell had good reasons for picking Ultima Online for his virtual business empire.

"I was playing the game every spare chance I could. Finally, I thought I should figure out some proper reason to do this before my wife pulled the plug."

Britannia also has a well established economy and is not prone to the deflation and economic surges that seem to be afflict other game worlds.

Mr Dibbell says that the trading system in Britannia is engineered to make it hard for someone to hand over cash and get nothing in return.

Trial run

Also Origin, the makers of Ultima, are happy for the trading to go on. Other games, such as EverQuest, have tried to ban sales of artefacts and characters with varying degrees of success.

To see if the idea of making a living by selling artefacts would work at all, Mr Dibbell set himself the task of making $1,000 of Ultima Online trades in three weeks - while his wife and daughter were away.

He made it with only minutes to spare.

And now it has become his job.

A typical day starts with a check of the places on the net where money, artefacts and even property in Ultima Online are traded.

He looks to see if anyone is giving a good price for what he has to sell or something he knows he can get from other people.

Sites such as eBay, Player Auctions and Tradespot list items, characters and player accounts for sale.

The amounts being traded are huge. Figures collected by economist Edward Castronova show that the total dollar value of what is being traded, excluding EverQuest items, runs into the millions.

Mr Dibbell has become an itinerant merchant wandering the land of Britannia seeking out gold and other goods to sell.

"I've discovered that there is a food chain and the producers are at the bottom and the merchants are at the top," he says.

"The producers are the teenage kids that have a lot of time on their hands but no money so they go out and hunt and loot and craft and produce the stuff that I am buying and selling," he says.

Dodgy deals

Mr Dibbell is also acting as an in-game representative for a well-established trader who regularly asks him to find objects on his behalf.

This "Mr Big" is one of a handful of Ultima players who make six figure sums annually from their trades.

They manage to do this because they are well-known, trustworthy and have amassed huge amounts of in-game goodies.

Big money can be made when buying an Ultima account of a long-term player who has got bored of the system and the work involved in keeping it going.

The account may be sold as a whole, but can generate much more by breaking it up and selling the items, money and property individually.

"You can double or triple your money on one account," says Mr Dibbell.

But the buying and selling of virtual goods is not without real ethical dilemmas or risks.

Mr Dibbell recently found he was acting as a fence for a very rare stolen artefact that he could make a big, quick profit on.

He consulted Mr Big who declared that he had no problem with in-game theft as there are many Britannia inhabitants who make a living as rogues and footpads.

Mr Dibbell greatest fear is that he falls prey to real cyber criminals who pillage his Ultima items or steals the cash from his PayPal account.

With his livelihood gone, Mr Dibbell would have no doubt that a crime had been committed but he realises that he might have a hard time convincing the police to investigate the theft of goods that have a tangible value but negligible reality.
<hr>
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Old 08-12-2003, 12:22 PM   #3 (permalink)
Tilted
 
Paid to play? Not too shabby...

Seems as though you'd have to play quite a bit to accumulate the goods needed to support a family.
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Old 08-12-2003, 12:29 PM   #4 (permalink)
Banned?
 
Location: Artic Tundra
I knew a 15 year old kid who made about 2000 a month from playing Diablio2 nonstop and selling the accounts.

I couldn't tell if he was an idiot or a genius
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Old 08-12-2003, 12:33 PM   #5 (permalink)
Please touch this.
 
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Way back in the day... I sold my account from an old MUD I used to play for $450
I bought a brand new 3dfx Voodoo 5 5500 video card with that money so I could then play my new online obsession, Unreal Tournament. Too bad you cant sell anything from UT or else I woulda been able to retire by now. Har har.
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Old 08-12-2003, 12:42 PM   #6 (permalink)
The Northern Ward
 
Location: Columbus, Ohio
Neeeeeeeeeerd.

*slowly remembers all the time he put into Asheron's Call and Everquest.*

I got paid $1,000 for my AC account. $100 for my ac2 account, $50 dollars for my EQ account. Kind of absurd how you can make a profit playing this shit.
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Old 08-12-2003, 12:58 PM   #7 (permalink)
Upright
 
Location: Louisiana suburbs
I don't understand

ok, why do people spend real money on stuff they can find in the game? i mean it is a game right? I dont understand how this guy makes money.

I checked out ebay...I still dont understand....

For sale on ebay i
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Old 08-12-2003, 01:20 PM   #8 (permalink)
The Northern Ward
 
Location: Columbus, Ohio
You've gotta nerd out for a good 12 hours a day for 3 weeks straight to get a lot of the decent items in EverQuest. Even then you have to deal with all the political bullshit guilds do, all the assheads camping items. It's hard to get those items, so some people just decide to buy the shit rather then spend all the time actually getting them.

Waste of time.
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Old 08-12-2003, 07:11 PM   #9 (permalink)
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The sky calls to us ...
 
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Wired.com had an article about Everquest, and concluded that if Everquest were a country, it would have a GNP ranking 74th in the world.
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