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#1 (permalink) |
Eh?
Location: Somewhere over the rainbow
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I need a Strategy Game to turtle in......
Alright, I admit it, I love to turtle in RTS's. Build massive layers of defense, walls, turrets, missle launchers, tanks, bunkers, sandbags, arty, whatever the game allows for, I'll build it.
The only problem is, I have yet to find a game that really fits this, or caters to this. The closest I have found is supreme commander, but that game is so buggy on vista, it crashes constantly. So, I'm looking for someone to point me in the right direction for a defense friendly RTS, age and graphics don't matter to much, and my rig is good enough for crysis, so any/all games should be on the table. Thanks in advance for any new games you can recommend for me to try. |
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#2 (permalink) |
Junkie
Location: Right here
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Have you tried the Brits in Company of Heroes?
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"The theory of a free press is that truth will emerge from free discussion, not that it will be presented perfectly and instantly in any one account." -- Walter Lippmann "You measure democracy by the freedom it gives its dissidents, not the freedom it gives its assimilated conformists." -- Abbie Hoffman |
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#3 (permalink) |
warrior bodhisattva
Super Moderator
Location: East-central Canada
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It's not real-time, but the turn-based Civilization series is a great game for turtleing. I too enjoy this strategy, and since Civilization isn't so focused on combat, you have many options for building powerful infrastructures that can protect you and expand your influence. You can get to a point where your military is tiny in comparison, but your technology and infrastructure is so advanced that you can build powerful units much faster than any other nation.
Civ III is like crack. Civ IV is a big improvement, but I haven't played it much yet. I'm too afraid I'll get addicted again. Alpha Centauri is another Sid Meier game that's much the same, but it's about futuristic colonization. I played that for so many hours I can't remember. Give that a try too. Sorry if you don't like turn-based gameplay, but that's how I roll. I consider Civilization series to be a masterpiece of 4X games. Someone please set me straight if I'm wrong. I like the depth and the time to think things through.
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Knowing that death is certain and that the time of death is uncertain, what's the most important thing? —Bhikkhuni Pema Chödrön Humankind cannot bear very much reality. —From "Burnt Norton," Four Quartets (1936), T. S. Eliot |
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#6 (permalink) |
I have eaten the slaw
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Baraka, it sounds like you're describing a builder approach with some turtling mixed in, not a true turtling approach. If you turtle for more than a few turns in CIV (especially CIV IV) you will fall behind, as the other civs won't attack you. They'll either out-tech or out-expand you, and you're left with a very small, backward, fortified country. And yes, CIV is a masterpiece.
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And you believe Bush and the liberals and divorced parents and gays and blacks and the Christian right and fossil fuels and Xbox are all to blame, meanwhile you yourselves create an ad where your kid hits you in the head with a baseball and you don't understand the message that the problem is you. Last edited by inBOIL; 11-11-2008 at 04:54 PM.. |
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#7 (permalink) |
Tone.
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I used to royally piss people off by turtling the bases in Tribes. I'd have such a gauntlet of crap waiting for them they'd never manage to get in and out.
A favorite trick was to mine the ceiling over the flag. No one ever looked there ![]() You can still find this game, and active servers, if you google it. Best of all, it's free. |
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#8 (permalink) |
Junkie
Location: Fort Worth, TX
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Age of Empires II.
It's a bit dated, however it was a massive turtle-fest with balanced open field armies. It was the paper/rock/etc open combat, with good control and hotkeys you could take on a 3:1 battle and still win. It also allowed you to build massive fortress cities, with large-long walls connecting to your allies in order to foster trade. Essentially, caravans would travel back and forth, the longer the distance the more money you get. If protected, they would steadily increase in income... giving turtler's an incentive. Also, Total War II. This one has one of the best AI out there, better than Civ in my opinion. This one caters to every play style, if you are non-aggressive you could build up massive defenses and strong allies. If you are aggressive your own allies would gradually turn against you as your strength became a problem. Factor in religion, and historical enemies (France/England, etc).... your strongest allies are sometimes on the other side of Europe.
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"Smite the rocks with the rod of knowledge, and fountains of unstinted wealth will gush forth." - Ashbel Smith as he laid the first cornerstone of the University of Texas |
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#9 (permalink) |
warrior bodhisattva
Super Moderator
Location: East-central Canada
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Holy crap, thanks for the reminder!
I had played a demo for Rome: Total War and loved it, but I didn't buy it because I couldn't run it well enough. And when Medieval II: Total War came out, I was disappointed to find that it would have destroyed my computer even at the lowest settings. Now that I have a new computer, I can probably run bot of them at full settings! Wo0t! ![]() I've always been intrigued by ancient warfare.
__________________
Knowing that death is certain and that the time of death is uncertain, what's the most important thing? —Bhikkhuni Pema Chödrön Humankind cannot bear very much reality. —From "Burnt Norton," Four Quartets (1936), T. S. Eliot |
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Tags |
game, strategy, turtle |
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