It should always be mentioned that the RTCW:ET source is the GAME source code, not the ENGINE source code. The game source defines the rules and interactions between everything in the game itself; the graphics engine, networking and everything else is not included.
Some game developers do make a habit of releasing the full source code to their games once they have become unprofitable; id Software for example has released the source to every game they've made from Wolfenstein 3D to Quake 2. Likewise, the Quake 3 engine will probably be made open-source in a year or two. If you want to get an idea what the full source to a first-person shooter looks like, check out the Q2 source code. It's written in pure ANSI C though, so don't expect to gain much high-level C++ knowledge from it.
Well that, or you could look for the leaked Half-Life 2 source on IRC...
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Last edited by Jack Ruby; 01-30-2004 at 07:57 AM..
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