View Single Post
Old 01-29-2004, 06:15 AM   #4 (permalink)
Jack Ruby
Psycho
 
Jack Ruby's Avatar
 
Location: Belgium
http://www.gamasutra.com has tons of articles on everything from philosophical design issues to vertex shaders to bit-twiddly network programming. Highly recommended.

http://www.flipcode.com and http://www.gamedev.net also have tons of useful articles and resources.

http://www.gametutorials.com has tutorials on networking, opengl, directx, win32 programming, and loads more.

http://nehe.gamedev.net is a great place to start learning about OpenGL coding. If the game you're thinking of is a 3D game, I strongly advise you to go with OpenGL as your graphics API - it's easy to learn, widely supported and very powerful, especially in combination with the latest hardware and shading languages (like Nvidia's Cg language).

If I could give you any advice on game coding/design : design before you code, plan before you design, and think before you plan. If you don't, you'll be knee-deep in code before you know it, without ever getting anywhere.

I should know - I've been trying to program little games for years, with very little success. But now that I'm a little older and I've come to my senses, I'm just reading all the articles and tutorials, making notes, writing little test programs, slowly working on a design document for my game, and building up the confidence I need to jump into my game project. So should you.

Good luck !
__________________
You don't know what you don't know.
Jack Ruby is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37