Quote:
Originally posted by mexicanonabike
yep... that 3dsmax.
depends what you want to do... that took me about 20min to do. but doing a high poly mesh could take 1hour to 1 month.
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I'm not a Max user, I'm a Maya monkey, but why does a higher poly mesh take so much longer?
In Maya I would have drawn a curve defining the path of the tube, then extruded a circular curve over that path. Then depending on the situation, I could either start with a high tessellation or use a smooth proxy for tweaking the tube.
For what you did with the animation I probably would have used the original curve used to extrude the cube and attach the camera to that.
Or are you talking about render times?