Just finished this guy up today, he's now completely textured, rigged, fur mapped and what not. I'm going to start animating him tonight.
The first is a quick render that I did while testing his facial deformations, his limbs weren't weighted yet so he's not posed. The following two are lowpoly wireframe and rig setup, respectively.
Crits, comments, and suggestions welcome (though its a little late in the project to make changes, hehe)