Rogue, the fact that we seem to be "walking by" your puzzles and monsters is the ubiquitous element that makes the game master such a challenging position. I've GMed a few games in my time and I understand the frustrations inherent to crafting a quest.
Also, players get attached to their characters. Avoiding the vampires on the top level was a demonstration of that phenomenon. In most of our battles of this quest, we have always tried to formulate a plan. At that time, we were not well equipped to deal with a potential group of undead, so we bailed. This is most likely what any of us would have done in real life: avoid unnecessary risks. I understand that risks is what heroes and adventurers are supposed to take, but I refer you to my previously stated statement about attachment.
I'm sorry if you feel angry about our inaction or decision at what you may call "key moments", but please remember that YOU are the key holder. To quote The Matrix: you are guarding all the doors and holding alll the keys. While you may know when we are nearing something important, we do not. The place we are currently in is vast and contains many potential directions, so you shouldn't be surprised if we happen to miss something in our need to cover as much ground as we can.
All I'm saying is this: we value the time you put in this thing. Believe me when I say that, just like you, we want to get the most out of this great quest. However, this is a big place and we are a big group, so we'll all just have to deal with that and give it our best shot.
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A plan is just a list of things that don't happen.
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