* As you all move away from the horrid trap with your lost companion,
you move into a dining hall through the double doors.
This area also looks like it has had it's history of horrors.
Dark stains on the wall,
Broken chairs
The large tables in the center with blade slashes and chunks missing,
And what seems to be stratched lines of claws drawn across the walls.
You see two doors within the room other than the ones came through,
in the middle of the walls 50 feet away to either side.
The one on the left is open and goes down a dark corridor described by your three companions.
The other is a heavy wooden door closed tight,
but your new companion says that he's been through this one wandering into the keep.
There is no sounds coming from anywhere in your surroundings,
maybe...echoes into the distance...
but they are overwhelmed by the movements of your own party.
As you set up to get your bearings, and maybe rest for some time as you make plans,
you are searching through the rubble of broken chairs and benches in the corner of the room,
for torches and fags to throw into a inpromptu small smokeless fire,
you see the corner of a large chest buried underneath,
covered with fungi and mold *
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