Since it's a Windows executable, it uses an entirely different set of libraries, binary format, etc. etc. In short, it'd never work as is on any other OS.
OpenGL is just an API spec. Once you've compiled a program using an implementation of OpenGL, it can only be run on the OS it was compiled on (binary format) with that OpenGL library (library references).
Hell, man, we'd never have problems getting people to consider alternative OS's if Windows apps ran fine on them!
I agree with Moskie.. the best shot is to ask the creator to open-source his code. Then hope some cool geek ports it to use X11/Mesa, or integrates it into xlockmore or xscreensaver or something.
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