Quote:
Originally posted by Lasereth
Who really cares about what the article is saying? Does anyone actually believe that the most awaited videogame in the history of first person shooters is not going to work with NVIDIA video cards well? Give me a break. NVIDIA will MAKE it work, no matter what they have to do. There is no way in Hell that they'll sit by and lose customers due to a driver malfunction. Look at Doom 3, for instance: the FX cards are plowing through the ATI cards simply because of driver issues. Both games will run well on both industry leading chipsets, I guarantee it. It may take some time for the drivers to be released, but I do believe it's worth the wait.
-Lasereth
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nVidia is slow in Half-Life 2 because of some shortcuts they made on the physical DX9 pixel shaders. It's not a problem with the drivers, actually. The issue ATI and Doom3 is about how well nVidia can execute DX7 and real-time shadows. Each generation of nVidia card has run very well with it's concurrent DX generation and earlier, but not with the enhancements added to DX shortly thereafter.
The NV30 and NV35 cards have a proven problem with DX9 pixel shaders (compared to ATI), as borne out in several other game tests that isolate this issue. The DX7 NV3x codepath allows for 12 and 16-bit operations, while DX9 does not. The generic ARB codepath used for ATI cards in Doom 3 always runs at least 24 bit floating point throughout the pipeline, which is why their performance suffers relative to the NV3x cards in Doom 3.