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Old 09-09-2003, 09:07 PM   #8 (permalink)
guthmund
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I vote for limited freeform.

I like being pushed in the right direction, but I like to figure out my own way of getting there.

Splinter Cel is a pretty good example, in my opinion. It directed me in the right direction, but left me a little lee way in getting things done.

Why would we want true freeform gameplay. I can get lost in the forest in real life.
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