I thought X-Com:Apocalypse was alright, it's "successor" in the series was X-Com: Interceptor. Ack! Oh, and I'll mention (again) Postal 2. I have a friend who loves that game, and frankly I think he missed the reality boat a long time ago.
It occured to me that another game I played fits the bill. There was a game (a "flight simulation", though it could barely be called that) called Birds of Prey released in 1994 which put 40 planes on one 1.44MB diskette. The terrible flight dynamics (which could be expected, given the size of the game) and the crippling "day 9" bug made it misery, since it came from an era where technical support was a stock form letter (still is really) and reviewers never played it long enough to partake of it's inevitable collapse.
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Monty this seems strange to me.
The movies had that movie thing,
but nonsense has a welcome ring
and heroes don't come easy.
Last edited by Strelich; 09-21-2003 at 08:50 PM..
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