Tue August 26, 2003 04:34 PM ET
http://www.reuters.com/newsArticle.j...toryID=3340020
By Ben Berkowitz
LOS ANGELES (Reuters) - Challenging the stereotype that video gaming is the domain of teenage boys, an industry group on Tuesday reported that more women over 18 than young boys are playing games and the average age of players has risen to 29.
A poll released by the Entertainment Software Association and conducted by Peter D. Hart Research Associates found 26 percent of game players are women 18 or older, while 21 percent are boys 6 to 17.
Video gaming has traditionally been seen as the province of teenage boys locked in dark rooms and twitching away at their game consoles, although in recent years the industry has worked to publish games catering to kids, women and older gamers.
In line with that trend, adults over 50 now make up 17 percent of the gaming population, the ESA said, compared with 13 percent three years ago.
The largest group of gamers, at 38 percent, is men 18 and up, while girls 6 to 17 account for 12 percent of game players, the poll found.
"I think that what used to be the standard in games, which was the female character in distress and the big macho man saving the day, is no longer the case," said Vikki Hrody, a faculty member at the Illinois Institute of Art in Chicago, who teaches art for game design.
"I do see a lot more girls, especially the students that I'm teaching, that want to play games," she said.
A random national sample of 806 adults, covering a total of 1,048 game players including kids, was used in the poll, the ESA said.
The average gamer spends 6.5 hours a week playing games, the ESA said, while boys 6 to 17 average 7.3 hours per week of game time.
As the age of gamers has risen, so has the number of games for adults. Of all games sold in 2002, the ESA said 13.2 percent carried a "Mature" or "M" rating, up from 9.9 percent in 2001 and under 8 percent in 2000.
Hrody said she and her friends much prefer many of those mature games, like war titles, to the games specially designed and targeted by game companies at the female market, such as dancing themes or Barbie.
"They don't hear enough about what the market is. I think they just assume that it's boys that are playing these games," she said. "(Girls' games are) very boring, there's no story line, it's almost like they play it down for girls."
The poll found little difference in the relationship between game play and income, with 39 percent of gamers reporting total household income of less than $50,000 a year and 41 percent reporting an income of more than $50,000.
--------------------------
I've noticed that quite a few women here mention gaming and I was curious if there is a new generation of gamers coming up. Apparently there is, but the game designers better dump the notion that chicks want to play Barbie games -- *ugh.*