Thread: GTA series
View Single Post
Old 08-26-2003, 01:04 AM   #23 (permalink)
Randerolf
Fireball
 
Randerolf's Avatar
 
Location: ~
Quote:
Originally posted by Lasereth
If you actually play the game it's mean to be played, the series isn't made for replay value. It's made to deliver a crime story with the main character growing in power throughout his crime adventure. Do the missions and actually beat the plot of the game; that's what makes the GTA games amazing. Not cheating and car-jacking only; doing those things WHILE actually playing the missions and plot of the game is what makes it so fun.

I haven't played GTA3 or GTA: VC since I beat them. They are still absolutely incredible games. If you play them simply to kill people and drive around car-jacking, then sure, it will get old. But like I said, those games aren't meant to be played just to crash and kill. They are meant to be played to deliver a story, and that they do VERY well.

-Lasereth
I must disagree, Lasereth. I've only have yet to play GTA3 and started with the original GTA (DMA software did a good job).

What critics failed to see in the original GTA was the free flowing nature of the game which made aim-less carjacking THE high point of the game. The missions were interesting, but running from the cops in a functioning city making your own rules. Gathering cop cars. Seeing how long you could go. Playing. This functioning city, a dinamic place to to play, is the kind of model that Shigeru Miyamoto always drawn from: a kind of "garden" where people could explore, interact, and play.

As the series matured, I respect the style and voice in the plot line and missions. Many of the voice actors in Vice City are actors from the silver screen.

At the same time, I cannot ignore what makes the series work IMHO: interactive/ functioning/ living environments where the player is free to explore. In this case, lead edge-of-your-seat car chases.

Post note: The kind of freedom (a game without "high scores" and lineiar design) that Miyamoto drew from is changing interactive entertainment from something somewhat flat and straightforward to rich expirinces where the expirence is different and changes constantly. We see this in games far back such as SimCity to now in the world of Everquest.

Last edited by Randerolf; 08-26-2003 at 01:09 AM..
Randerolf is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360