Quote:
Originally posted by Lasereth
If you actually play the game it's mean to be played, the series isn't made for replay value. It's made to deliver a crime story with the main character growing in power throughout his crime adventure. Do the missions and actually beat the plot of the game; that's what makes the GTA games amazing. Not cheating and car-jacking only; doing those things WHILE actually playing the missions and plot of the game is what makes it so fun.
I haven't played GTA3 or GTA: VC since I beat them. They are still absolutely incredible games. If you play them simply to kill people and drive around car-jacking, then sure, it will get old. But like I said, those games aren't meant to be played just to crash and kill. They are meant to be played to deliver a story, and that they do VERY well.
-Lasereth
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I must disagree, Lasereth. I've only have yet to play GTA3 and started with the original GTA (DMA software did a good job).
What critics failed to see in the original GTA was the free flowing nature of the game which made aim-less carjacking THE high point of the game. The missions were interesting, but running from the cops in a functioning city making your own rules. Gathering cop cars. Seeing how long you could go. Playing. This functioning city, a dinamic place to to play, is the kind of model that Shigeru Miyamoto always drawn from: a kind of "garden" where people could explore, interact, and play.
As the series matured, I respect the style and voice in the plot line and missions. Many of the voice actors in Vice City are actors from the silver screen.
At the same time, I cannot ignore what makes the series work IMHO: interactive/ functioning/ living environments where the player is free to explore. In this case, lead edge-of-your-seat car chases.
Post note: The kind of freedom (a game without "high scores" and lineiar design) that Miyamoto drew from is changing interactive entertainment from something somewhat flat and straightforward to rich expirinces where the expirence is different and changes constantly. We see this in games far back such as SimCity to now in the world of Everquest.