see im not the type that plays "rpgs" online.. to me you cant have a true rpg or MMORPG.. most peps dont rpg.. they just attain high lvls and snub others or help all they find.. the whole point of a rpg is roleplaying.. it is just hack and slash..
games like delta force are fun but then again just hack and slash..
a non linier game would be nice.. although again EQ and such could be this but.. its never ending.. the same quests are usable over and over till you move up to something more challenging
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It means only one thing, and everything: Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut. The lines are a portrayal of the dance. Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resoultely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush him. Cut him without mercy to the depth of his spirit. It is the balance to life: death. It is the dance with death. It is the law a war wizard lives by, or he dies.
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