View Single Post
Old 07-21-2003, 08:05 AM   #7 (permalink)
0count
Upright
 
Also, to add to the 3D AA explanations: The "old" AA systems use the anti-aliasing on the whole picture, thus using a lot of effort to smoothen things that don't need it. The never systems from ATI and NVIDIA(?) can find the places that need anti-aliasing in one frame and then use the AA in only those parts of the frame.
0count is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62