The Synergies aren't as great as I thought they'd be tho. Sure I like them, and It'll change up the game some, but many people say that old characters will soon suck... I think not.
Amazons The Avg Guided Arrow Zon doesn't lose any value as G.A. gets not synergy, nor does any of the Passive bonuses, I do believe. My Ice Zon Will need to be remade tho. The Valks? Oh My... Those got buffed. Now you can literally waste ALL of your points in Bonuses made for the Valk. You have Valk (duh), The Three Evade Skills (I assume she gets Face Value for them that you do... YAY! SHE CAN LIVE!!!!!!), Critical Shot (Face Value), Penetrate? She gets 40 to attack rating per point, Then Decoy... MORE LIFE!!!!!!!.. If she wasn't a tank already, you can give her more Fuel

So yeah, I might make a pure Valk Zon. Maybe I'll get One point in Guided Arrow, and then a good Mana Steal Ring.
The
Sorcies are gonna probly get modified some tho.
Barbarians, Not as much Syngery as I expected, but still enough for some Modifications to the system. Only One Tree of Synergies tho. I figured that on the Passive Tree, that the Stamina and Running speed skills would suppliment each other, but I guess I thought wrong.
Assassins? Oh.. Nice...

Only the Elemental attacks for the claws get bonuses, but hey, I don't use em anyways, but still nice. I figured Claw Mastery might help Blocking, but eh... oh well. Shadow Master and Shadow Warrior, I expected Synergestic Bonuses there as well, but damn. As for traps? ...
KICK ASS! Those bonuses make the throwing Potion skill awesome. And the levels in that help the fire ones greatly as well. Trapsassins or Trassins or..

will be nicer
Druids? They have some decent ones.. I guess. None of their summons seem to have gained anything extra. What a let down. Some Shape Shifting ones are given bonuses.. but really only the elemental ones. (basically, if it isn't elemental, it didn't get buffed). The Elemental skills got buffed obviously, they look fun. The one big change we'll see is the use of Armegedden in all of the Shape Shifters, seeing how that spell is now compatible in the Animal Form.
Pally's... They got one hell of a Syngery Bonus to their character Make ups. People will REALLY have to think about their points with a Pally. There are bonuses from different auras. I think there may be some Vengence Paladins that Will be using different Resist Auras simply because those will make their Vengence more powerful (passively, but they will still have lots of points in them, thus worth using). With all these Remote Aura Bonuses and then general bonuses in the combat field, they will be fun, as a certain type won't be so common anymore. At least I know I won't be making the same kind every time.
Necros... Golems have definately been enhanced with the bonuses. Skele's and Mastery apparently are nicer as well. Bone Tree? Yeah, It has some great Syngestic stuff to it. Curses? No, No Synergy bonuses, but I happy to report that Confuse and Attract work AWESOME now. Before it would work..... sometimes. But more often not. now it works, and blammo! it works! The limitition? It won't work on Uniques, and If there are Minions, the Unique has to Die before you can Confuse the rest of them I think(unless there is a range). My reason of the ramblings of this? I'm going to make a Confuse/Bone Spirit Necro come 1.10 Final Release. Yep, Thats Right.. A Confusomancer...
