I cant remember the name of it, I'll search around; but I remember playing/reading one of those choose your own adventure books long ago. This one was different in it had an acutal scoring/dice system for battles, reactions, etc. This made it refreshing to the either this or this type of direction.
A while back I suggested something similiar to that where the creator/writer/DM would already have a story ready and present choices. The object would be to survive to the end. The end would be of the DMs choosing, but all players would know ahead of time etc- a 10 round game. The DM would present the scenerio and give some options. Upon the next entry eg-every 2 days- the DM would provide details of the effect from the choices and continue on. Depending on how the story was written anyone new could read up until that point and join in, but those that made choices in which killed them, jailed them, etc what hopefully not post choices until the next time.
This method adds the one element that makes something like this entertaining (IMO) risk. Other role playing Ive seen here seems to be similiar to the add three words on to the story to keep it going. I dont see any structure other than the overall theme and understanding if someone acts like an ass they will be thrown out. This is why I have a hard time playing in that direction.
If there is someway to incorporate the choose option face the effects of / with a honorary home die scoring system it would be cool.
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To confine our attention to terrestrial matters would be to limit the human spirit.- Stephen Hawking
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