World of Darkness, Werewolves, and All That Good Stuff
Hey gang, RiceGuy here seeking a little input about some roleplaying ideas I've had bouncing around in the old noggin. I don't know how many people on the board are gamers in this sense, like myself, but I figured I'd post anyways.
I've been a pen-and-paper RPGer since I was twelve, and have played a ton of different systems. In the past six months I've gotten into the World of Darkness campaign setting from Whitewolf publishers, and have been playing in a Werewolf: the Apocalypse game since that time.
I'm considering running my very first Werewolf campaign, with a group of my experienced gamer friends, at the end of the summer, and I know that running anything in the World of Darkness requires a slightly different approach then running, say, a good ol' D&D hack-'n-slash. Thus, my first question is: If anyone on the board played in or ran a WoD campaign, what tips can they offer up for the best roleplaying experience?
Second, and this is where I might lose a chunk of the readers, regards changing breeds in the World of Darkness. I was doing a little brainstorming the other day and came up with, what I think, is a nifty idea for a wereshifter. Essentially, it is a wereflea that is fully in service to the Wyrm (for those reading this that don't know about WoD but want to add input, imagine the Wyrm as corruption and entropy embodied), acting as the spies and scouts of that nefarious being. The wereflea could potentially be very cool, and I am interested to see if anyone out there has any cool ideas that I can incorporate into the breed. Please post any ideas or input you have!
Alright, thanks a bunch, and I look forward to reading all of your replies. Later!
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