I enjoy the social aspect of gaming, but I understand the difference between that and game story or immersion.
The problem I have with MMOs is that I like roleplaying. When I go to a place like Azeroth, I don't like being reminded that back on earth there are leet-speaking trash-talking idiots. Powergaming and metagaming are the norm in WoW, and that's fine, but it would also explain why I prefer questing. Solo questing is fun to me, because it makes me feel heroic. I've had many cases where one or two quest partners were with me and into the game enough so as to not disrupt the immersion. The talk was mostly talk of the game in terms of lore and quest elements, rather than about abilities, leveling, and gear drops. That and joking around, of course.
I'm coming from old-school roleplaying. And I spent a couple of years on a "heavy RP" server of Neverwinter Nights, where overtly breaking character in the open is frowned upon and consistently doing so can get you banned. That server represented the best online game experience I've ever had. Full of dedicated players and dungeon masters alike.
Your positive experiences in gaming are based on what you like and going out and finding it. Sometimes it can be difficult, and sometimes you have to compromise and take what you can get.
There is a lot out there now. It's just a matter of doing the research and then following up.
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Knowing that death is certain and that the time of death is uncertain, what's the most important thing?
—Bhikkhuni Pema Chödrön
Humankind cannot bear very much reality.
—From "Burnt Norton," Four Quartets (1936), T. S. Eliot
Last edited by Baraka_Guru; 06-29-2011 at 07:50 AM..
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