Quote:
Originally Posted by Cynthetiq
So all the mats for priests, rogues, and shammys are not too much work? There are many many more mat types than ammo types. So I can expect that rogues will lose the ability to poison their weapons?
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I would not be surprised to see rogue poisons become castable spells, the thing is they don't have to come out with a new tier of reagents or poisons every time they release a new content patch and a new ilevel tier. They had to do that with ammo, it was slowing them down.
I don't know if you noticed but they removed the reagent cost of a lot of buffs, or even better than that, removed the raid versions entirely and made it so the baseline spell buffs everyone in the party/raid as well.
Shamans went from 4 totems to just being able to equip a relic that acts as all 4 totems.
I haven't taken a real close look at shamans since the patch but again, they're streamlining a lot of inventory elements to free up the players to focus on more important things besides troubling everyone with "that guy" in their party who forgot to buy xyz reagent/poison/ammo
They did streamline poisons as well now that I think about it. used to be a vendor with like a dozen ranks of the same poisons, now it's just one of each.