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Old 10-18-2010, 03:09 AM   #3146 (permalink)
Shauk
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Location: Spokane, WA
Quote:
Originally Posted by Cynthetiq View Post
So all the mats for priests, rogues, and shammys are not too much work? There are many many more mat types than ammo types. So I can expect that rogues will lose the ability to poison their weapons?
I would not be surprised to see rogue poisons become castable spells, the thing is they don't have to come out with a new tier of reagents or poisons every time they release a new content patch and a new ilevel tier. They had to do that with ammo, it was slowing them down.

I don't know if you noticed but they removed the reagent cost of a lot of buffs, or even better than that, removed the raid versions entirely and made it so the baseline spell buffs everyone in the party/raid as well.

Shamans went from 4 totems to just being able to equip a relic that acts as all 4 totems.

I haven't taken a real close look at shamans since the patch but again, they're streamlining a lot of inventory elements to free up the players to focus on more important things besides troubling everyone with "that guy" in their party who forgot to buy xyz reagent/poison/ammo


They did streamline poisons as well now that I think about it. used to be a vendor with like a dozen ranks of the same poisons, now it's just one of each.
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