Quote:
Originally Posted by Jetée
Didn't this company already invent this device (at the very least, the concept of motion gaming) years ago?
If I'm actually right about it, it might have been called EyeMotion.
Rhetorical ponderance aside, I believe the only difference between the two is that the first concept involved motion-capture graphics, via some sort of informational teleport optical camera attachment, whereas this newest iteration is predicably going after the Wii's enormously-satisfied market to those who enjoyed the innovation of a re-tooled/"simplified" gaming experience, i.e. "the Wiimote".
It's a shame they waited this long, and at the same time interval where Microsoft announced their Kinect feature for the X360. I don't get it.
So... how are you enjoying your investment, Shauk? Were there many (good) titles worth choosing from, or are you kinda heavily having fun with was pre-packaged with the platform? If you have any experience with the Nintendo's Wii, would you rate them, by comparison, one as more enjoyable than the other? based on what factors - handling, controls, game selection, enjoyability?
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the Eyetoy for PS2. I bought one back the first year they were out. Did some hover-boarding etc. It was a lot of fun, but was using it on the basement TV and ended up smacking my head on the ceiling doing one of the jumps with the hover board. The kids thought it was hilarious. the dent is still in the drywall.
Now that I remember it, I will take it out and use it in the living room on our bigger flatscreen and 9 ft ceiling. Still using the PS2, as I see no return in purchasing a leading edge video gaming system while the kids are still in school.