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c4, tanks, 40mm grenades, mortar strikes, rockets, putting mines next to the wall and shooting them, take out enough wall segments and the building will drop. Only building I haven't been able to get drop I think are like the 1&2 level trailers, and the big complex one at the end of port valdez. Oh and the obvious ones that are standing without walls already like pretty much most/all downtown arica harbor.
the engi guns and the high RPM usually gives me some ammo probs...
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M-Comm stations can be damaged by 3 things: Planting the bomb, direct hits from rocket launchers or explosive vehicle weapons, and carried special explosives (c4/mines).
Mines and c4 do the same damage, and if you use the double-ammo (explosive leg pouch) specialization you can HALVE an M-Comm's life with one batch of C4 or Mines. If you can plant you have enough time to drop all of them. C4 is a little more reliable, but mines lets you play as engineer and
don't dissapear when you die so you can just shoot them to set them off.
Collapsing buildings is more involved than you'd think. You need to think of normal buildings as being made of two completely seperate parts: the easy-destructible walls and roof bits which just create a pre-calculated hole in the building and the special-rules framework that makes up floors, stairs, some inside walls, and fireplaces.
As near as I can tell you can collapse a building either by utterly overwhelming damage from light-explosives/mortars and vehicle weapons to any of the special-rules parts or by a calculated use of C4 on the inner loadbearing walls. The average building can survive a pretty amazing amount of mortar strikes and tank blasts, but get one recon in there with some leg pouches and it's going to Go Away.
Personally I like to go for all 3 strategies. Plant a bomb while dropping C4/mines and then pull back and tell your engineers to spam rockets at the M-Comm. Since you get points for hurting it and the other team tends to lemming-rush it during defusal time most are pretty willing.
As for ammo... It takes longer to restock from an ammo pack than it does to respawn and personally I ignore my K
R in favor of objective points. In Rush mode when I play an Engineer or Recon I treat myself as a disposable amount of explosive damage to the M-Com.