Well, the whole point of "trauma-based entertainment"---or even if you apply that to the arts----is that it's an exploration of extremes with regard to our capabilities, both good and bad. Most art that I appreciate I would assume was made by an artist who believed that the future was at risk. Why else would one create art? If the future weren't at risk---i.e. we lived in a utopia---would it be art, or would it simply be some nice craftsmanship?
Now I can't say this game is art, but it is entertainment. It explores a deep, dark fantasy amongst a certain population. I wouldn't say the game is indicative of a doomed race or essentially a dehumanization of who we are. To me, it is a reflection of both fantasy and reality.
It's exploring these things I think is what makes us innately human. The problem I have with the game has more to do with its aesthetics/vehicle than its subject matter.
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Knowing that death is certain and that the time of death is uncertain, what's the most important thing?
—Bhikkhuni Pema Chödrön
Humankind cannot bear very much reality.
—From "Burnt Norton," Four Quartets (1936), T. S. Eliot
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