That's probably due to the amount of time you spend around the same buildings. In conquest half the map is generally levelled by the time you're in the low double digits and it just gets a bit stale.
In rush you dont just spend less time around the same set of buildings, you also need to apply a little more thought to the destructibility. You may WANT a hole in the back of an m-com building so you can clear it out and run in to defuse faster, but at the same time a lot of buildings can be collapsed to autokill an m-com. If a building gets utterly levelled in conquest it's just a bare spot on the map, in rush it's usually a single floor m-com building and generally only happens when the attackers are on their last tickets, making it just seem that much more epic.
__________________
Quote:
Originally Posted by Hectonkhyres
I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
|
|