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Originally Posted by Gabbyness
I find the medic is the easiest "class" to get unlocks for and I think most would agree with me. Rez'n people is as many pts as killing 'em and you get bonuses for doing it in your squad. There's no question who needs rezzing because there's a giant defib symbol on your map and on the person's corpse.
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Originally Posted by Lasereth
I just got the accuracy modifier for the medic kit. Ok now I see what it's all about...the guns go from flat out sucking donkey dick at rank 1 to being as good as the other BF games once you rank up. I went 2 or 3:1 kill to death last 3 matches!
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Medic is the easiest to level because you can just chuck a medpack at a noobtube/sniper nest and get 200-300 points per kit off of them easily. Also because you have access to the single best gun in the game right now, once you get the m60 you are a one-man killing machine. Loot them from corpses at all costs if only to keep it out of the other team's hands.
I'm not kidding, taking m60's away from the other team is a higher priority than reviving people, I guarantee you that gun's getting beat with the nerf stick. Everything else tops out around 16 damage, even the assault's guns, this thing bottoms out at 20 and is 25 at most ranges, with accuracy and speed better than the semi-automatic sniper rifles.
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Having the damndest time leveling my engineer, as he feels so weak. But apparently once you get the Gustav/AT4 you become a wrecking ball because I know I get smoked by them routinely.
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You're not playing him right. The guns, like most in the game, are suprisingly accurate if you tap mouse1 very quickly to sputter-fire instead of holding, and some of the more accurate ones are headshot machines. The AKS is easily on par with the regular guns.
The real trick to engineer is to bind spot to a mouse button you don't use and keep spotting every vehicle possible. Especially if you barnacle onto a vehicle. An engineer topgunning for a tank is horrible. They trade shots, he pops out and fires an RPG or CG, then repairs, and then hops right back in again.
You also need to think of your RPG as your primary weapon, the Carl Gustav as a long-range or anti-infantry/air/unarmored variant, and your SMG as an emergency weapon. Always go for perpendicular shots, and the damage model is very detailed so anywhere that looks like it would hurt more on a real tank probably would. Hatches, engines, treads (first wheel esp), all can easily knock half of something's life off on the first hit.
You're either a sniper or a ninja that uses explosives, and happens to have an SMG. Not an assault with a silencer and a backup rocket launcher.
And yeah the Carl Gustav rocks, it's got a very flat trajectory and very fast projectile. It's less effective against vehicles than the RPG but easier to use.
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Anyone else have any thoughts? Best weps for each class/etc?
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Assault: AN-94, NoobTube, ammo pack, [2x nades/Scopes], [Body Armor/Accuracy]
Engineer: AKS-74u, [RPG/Gustav], drill, [2x rockets/2x dmg], Accuracy
Medic: M60, medkit, defib, sight or scope, and either magnum ammo or accuracy. Doesn't matter, the m60 right now is just gamebreakingly good.
Recon: GOL Magnum, motions, mortar, Scope of your choice, damage or spotter scope.