You know what they say: great books make terrible films, and great films make terrible books.
Well, the same principles generally apply to video games too, I'm sure. I mean, how much merit do any of these things have? I have no desire to read the books based on
Halo,
Star Trek,
Star Wars, or
World of Warcraft. I'm sure there are novelizations of
Everquest and
Mass Effect as well. Forget about it. It's usually a mistake. The good ones are the exceptions to the rule.
The original Dragonlance series was based on an actual D&D game session. It's an exception to the rule. I started my fantasy reading in the Dragonlance and Forgotten Realms worlds. There is a lot of crossover between novels, video games, and pen-and-paper gaming there. As a whole, I don't think they're particularly good novels. (Though I admit to enjoying R. A. Salvatore's Dark Elf stuff back in the day.)
The best stuff for reading is the stuff written with the explicit attempt at being fresh or original, and that is difficult enough to begin with, considering how much is already out there.
I try to avoid "Based on..." wherever I can. It's usually disappointing. Enjoy the good stuff created as they were intended, be they novels, films, or games.
That said, it's never easy to create these new things based on originals made in another format. They probably don't give this writer enough credit for his decisions/expectations and work on the
World of Warcraft books. It can't be easy. Then again, it'd be a rare thing if they were actually
good. I'll never know first hand. I'll never read them.
---------- Post added at 10:26 AM ---------- Previous post was at 10:08 AM ----------
Quote:
Originally Posted by Shauk
My favorite fantasy style series is still the R.A. Salvatore megalogy (lol, I don't know what to call it, cuz it's a lot freaking more than a trilogy)
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I think they call it a "series."