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Originally Posted by Mantus
...the story just didn't keep me hooked enough to look past a dull combat system and character customization/development.
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So now the story and combat are poor?
Quote:
Originally Posted by Mantus
Did you just say it it was less original than previous games while calling it "fresh" in the same paragraph?
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Less original in overall concept, fresh in detail. TO simplify it for you: DA, is what NWN2 should have been.
Quote:
Originally Posted by Mantus
I'll admit it's a solid and well delivered story...but nothing new and very predictable. For example, just after an hour you know the main antagonist AND it's motivation
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As if Sauron and his motivation only popped up in The Two Towers? As if most RPGs don't have a predictable storyline? I think you're just being hypercritical. There's plenty to find out (and fill in the story) in codex. In terms of worldbuilding, DA delivers better than most. As I said before, the details make it a more involving experience.
I never got bored with DA, although I did miss the lack of multiclassing. But again, the world they built made me recognise why multiclassing is not a feature.
In comparison, I actually got bored with BG1 & 2's long meandering plot. The difficult fights kept me hooked, and the Lich showdown in BG2 is probably still the best fight I've ever had in an RPG.