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Originally Posted by Shauk
can't take your review seriously with 15 hours of gameplay as your credibility when there is at least 60 to be had.
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LOL! Would you be able to take my review seriously if I played 60 hours and hated it?
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Originally Posted by Vaultboy
Isn't that what a RPG is supposed to be? Especially one derived from D&D rules?
I do agree with you that DA is less original than BG, PST or Fallout was, but it does have some interesting race, lore and class concepts that made it fresh - maybe these concepts chased you away, but I reckon that using the Tolkien template is a strength. The familiarity would have won more fans than detractors, especially since the demise of Blackisle left a void which Bethesda couldn't properly fill (as grand as Oblivion is and all).
Also, you can't crank out a "top ten game of all time" at every attempt. But this is definitely a top 3 candidate for 2009.
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Did you just say it it was less original than previous games while calling it "fresh" in the same paragraph? I'll admit it's a solid and well delivered story...but nothing new and very predictable. For example, just after an hour you know the main antagonist AND it's motivation. So honestly...the story just didn't keep me hooked enough to look past a dull combat system and character customization/development.
How can i put it simply: the GAME part of DA wasn't fun enough for me to keep me wanting to follow the story. If I wanted to read a fantasy novel I would but to me a good RPG should deliver both gameplay and a decent story.