I prefer the Dota death penalty over the LoL kill reward. Maybe the solution is a balance between the two? -100g / +100g (retaining scaling the reward up for ending spree)?
I've found that lately games are starting to get longer, which sucks for mismatched games. I remember a recent game where it was 10-40, and hitting the 50 minute mark. That should just not happen. I know that balancing is primarily done on the basis of competitive play, but they got it right for dota. Given their objective of shorter LoL games, they should find a way. They got objectives 2 and 3 - (less passive play and gankfesting) right, so I'd like them to find a way to return to shorter games.
Instead of Deciding to nerf the 820ip runes, why didn't they rather improve the cheaper ones? THere are enough runes that seem pretty pointless for the cost.
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"Failing tastes of bile and dog vomit. Pity any man that gets used to that taste."
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