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Old 02-02-2010, 03:32 PM   #279 (permalink)
Zeraph
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Location: The Cosmos
I actually have quite a few LOL friends. Usually 8 or so are on at a time. But its hard to set up games unless you don't mind waiting an hour an watching your list like a hawk since people jump into games so quickly. Usually only 1-2 are available, and most of the time they're far below my elo. Fine to play with sometimes, but we almost always get killed. Not helping my problem.

Wow, you're lucky. I seriously tend to get 1/5 of my games have leavers or ppl with serious connection issues.

Glad we agree support is too weak, and riot does too? Groovy. What's to ponder though? Just buff their abilities.

Well, I don't have a problem with tower diving normally. In even games and such where everyone knows what they're doing. But like I said, I'm trying to think of ideas where lopsided games have more of a chance to be even. This was just an idea. Cause I'm really sick of flippin Yis and Warwhicks (or from leavers, when you add in all that, its like nearly 1/3 of my solo queue games) leaving me with a champ that shouldn't solo soloing 2v1 and getting bashed the crap out of and no one will come to help me. So I end up leveling slowly, and get no gold at all.

I wrote it before I noticed the patch, yay.

Yay masteries being worked on.

10% as in 1 champ (out of 10) can decide a team game. In that game I mentioned I was actually doing well as fiddle and had 5 kills at around the 20 minute mark. Twitch, the next highest, only had another 5 kills than I yet he was 6 levels higher and could destroy whole teams from safety. In other words, 5 kills and one champ should never decide a game. This is a team game.

Shrug, in my games snowballing is a bad thing. Right now about 40% of my games are decided in about 15 minutes. Maybe 20. Well before the surrender mark. They often go to 30-35 minutes because solo queues don't know how to push and this game let's you defend a bit too easily if anything, but it doesn't keep the games from being decided any earlier.

I think we're having a bit of a communication issue. If anything I want it to be easier to push. i just want the rewards for killing champs to be toned way down. Right now that's the main objective of the game for the first 25 minutes or more, yet taking down buildings to win should be.
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