The opinion stands. It just happens to be useless. It's like saying "first grade math tests sure were easy when I came back and did them after getting my phd in math." I can't say I understand why you would level lock zones though. If I don't have to think about each action, I'm not really having a lot of fun playing. There's enough one shot and die trash mobs in the game to sate my bloodlust. I prefer the challenging encounters to stay, well, challenging.
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