View Single Post
Old 12-20-2009, 05:10 PM   #91 (permalink)
Zeraph
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
So we've been talking about gameplay, but what about business models? What do you want to see? ~$50 + free month + ~$15 each month after? Free to download and play at low levels but pay per month to unlock the rest? Cash shop? Pay per content unlock ala guild wars?

I'm really not sure personally. I really, *really* dislike the current popular model of $50 + $15 per month (especially when you throw in the $40-50 expansions). Seems like a total ripoff (I could be totally wrong of course). In the old days it made sense because of how insanely costly bandwidth was. Now though servers, bandwidth, and even employees are all cheaper. Yet the costs haven't gone down at all. Basically stayed the same (in time with inflation).

Cash shops generally suck, though I suppose if they did it right... so long as you didn't get any undue advantages and still paid reasonable amounts.

I'd like to see some sort of hybrid system. I think MMORPGs should definitely be free to download and initially play. They tend to end up that way pretty quickly anyway. The reason being is that unlike most games, MMORPGs rely on new people way way more, otherwise the game becomes quite stale and goes in a downward spiral (see warhammer).

So for costs, I'd say some sort of low monthly cost, about 5 bucks or so. Then add a cash shop, but only for non essential items, just for a way for the company to make extra cash for those with money to burn. Also, some sort of content unlock, not a lot at once, but many mini-expansion like unlocks here and there for ~$10 instead of doing full expansions that cost $40 one month and $10 6 months later. This will also help keep long boring dry periods away and let people play more at their own pace.

So in summary, use every option available but scale down the $ way more. Best of all worlds hopefully. Leave some parts of the game perma unlocked so people can come back and visit friends without paying per month, this hopefully wets their apetite as well as keeps the game populated. I'd probably still be playing WoW if they had used this model. I think all MMOs need some sort of free (but not fully unlocked) way to go back and check things out.

MMORPGs are like social networks such as facebook or myspace, they need a way to pull people into the drama. Esepcially to draw old players back between major expansions. The best way to do this is to make some parts of it free (and not just trial accounts for new players).

Last edited by Zeraph; 12-20-2009 at 05:19 PM..
Zeraph is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360