So back to the subject. I'd like to see spellcasting be more of a thinking man's (or woman's) game. Spell choice, some sort of preparation, etc, rather than just blasting with fireball for the nth time. I want creative purposes to spells that don't just give X amount more damage.
I'd like to see puzzle rooms, or encounters based more around traps and such, rather than just npc X. Personally I'd like a "kid*" unfriendly game. One than punishes random reckless behavior. For instance hunter-stalker mobs that only strike when you're alone, or trap rooms.
I'd like to see some sort of randomized stat loot system like Diablo2. On the otherhand, I'd like a reward for every person for every major encounter of some kind. Exact rewards would vary of course, but I'd like to see a loot system to reflect this. I am so sick of dealing with ninja looters taking rare items that don't benefit their class. So whenever the treasure chest or mob was looted all loot would be preassigned to make sure everyone got at least one reward, but there'd be a trade drop down menu so you could switch loot with someone if you both agreed. This would take care of those rolling shenanigans I've had so many headaches over the years from.
Mounts, mounts, and more mounts. I want mounted combat, different types of mounts, different stats on mounts, attacking mounts, different uses for mounts. Underwater mounts, flying mounts, maybe even burrowing mounts. Pets and summons, everyone should be able to summon something or have some sort of animal companion that can help them fight. Of course they'd have restricted uses (to keep down the clutter), especially in groups. For instance in PvP and boss encounters there could be an anti summon spell that kills all summons in an AoE. They'd mostly be useful for soloing and flavor.
Unique travel encounters. I want there to be certain places that require certain groups or spells or rituals to reach and that have dangerous encounters along the way. For instance, to travel to the plane of fire you'd have to find an elementalist to cast the spell, and then brave the fire elementals that may come out to eat you. No easy flight path for you.
I want more horror elements. Not in the gore sense, but in the Doom3, or RE, or Silent Hill where things jump out at you and scare the shit out of you.
I want there to be some kind of mob scaling so that a horde of zombies is always dangerous and there is no point in your progresssion that you can walk up to 56 zombies and 1 shot them in an AOE. Sure you should feel like youre growing in power, but the scaling is ridiculous in current games. Even level 1 monsters should still pose *some* kind of threat.
*Kid in quotes since plenty of adults are responsible for such behavior too.
Last edited by Zeraph; 12-17-2009 at 12:44 PM..
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