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Old 12-14-2009, 02:05 AM   #135 (permalink)
Jozrael
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Disclaimer: My personal experience with the game is stale; several weeks out of date. I'm still quite fresh on current Council/forum activity though, so my word isn't useless .

Wow I've missed this thread for too long @_@:

@Vault 127: No way. AoE was king last metagame iteration. Cleanse is king now. When the pendulum swings back a bit and anti-CC is nerfed a bit (maybe cleanse doesn't do such a good job at reducing magic dmg, if at all? We're hounding them on Council to fix Cleanse atm) AoE will be much more viable.

Nasus rapes Nunu on Summoner's Rift. Nasus is still god tier, whereas Nunu is mid tier. On TT, Nunu may easily outpower Nasus. Then again, this is at high Elo: you are correct that it takes less skill to roll with Nunu. Nasus' ulti is the main cause of his imbaness. I'm pretty sure I've gone into this before, but here is the reason Nasus is OP: Most champions have to choose between itemizing defense or offense, making tradeoffs. Nasus' offensive power is almost ENTIRELY item-independent: his SS and ult damage is based off non-item sources primarily. This means Nasus can itemize pure defense, making him a great tank, and still pack a super punch. This will be getting nerfed, unfortunately not soon enough.

@Lasereth 128: A SS can crit, but the extra dmg from SS is not critted. I.e.: If a normal hit does 100, and a SS does 300: a crit will do 200, and a SS crit will do 400. That being said, if you're not going pure tank Nasus adding crit is a great way to skyrocket your SS damage, even if the SS isn't multipled. Crit is crit xD. I have yet to achieve my goal of pure one-shotting someone with a SS crit, but I've done over 90% of their hp in one hit .

@Zeraph 129: Tiamat was considered UP before: it does give great all around stats, but doesn't excel in any one area (besides giving farm-shitty characters some viability there). I'd say it's a poor item choice on the large majority of champions: you hit the nail on the head that with games ending quicker, this is even more amplified. That being said, it's disgustingly awesome in some situations: I've seen Twitch, Jax, and others absolutely faceroll so many times when a team clusters too much in a teamfight.

@Lasereth 130: Unfortunately, it's a critical weakness of the genre that the weakest link often determines games. LoL both enhances and protects against this effect: death streaks and some other nifty mechanics make a feeder stop helping the other team nearly as much as DotA/HoN. However, LoL has far less capacity for 'supercarries', allowing you to ignore even multiple feeders on your team (see: Terrorblade / PA popping out of the jungle at 30-40 minutes in DotA and 1v5ing the enemy team :P). Rage afflicts everyone in LoL when you have an 'unjust loss', given to you entirely by poor play from a teammate. I don't mind losing close, good games, though, honest. They're the most fun I've ever had in any game, win or lose (though obviously winning is best ;D).

@Zeraph 131: Not quite. Tiamat splashes a percentage of your attack damage, so it does scale (it's just not 1:1). I believe it is actually roughly 20-40% of your attack damage that is splashed, though. It's been awhile since I examined the item, hence the large ambiguity.

@Zeraph 132: Bad luck. MM 2.0 is still quite a ways off , there's been no big changes lately. Luck has such a huge part to play in matchmaking just because of the sheer amount of human variance it can't account for. Premaking averages this out a TON, as you know. Also, your Elo dropping (when you don't premake) is not always a good thing, especially with bad luck. The poor players have almost as much of a chance to be on your team :P.

@Vaultboy 133: Very soon more harsh anti-leaving measures are going to be implemented (the CSS ones), and hopefully shortly thereafter the leaver/leaver queueing will be implemented (I know it's in MM 2.0, but hopefully Zileas will speed its entry with all the leaves going to be handed out once CSS leaving matters :P).

@YaWhateva 134: If your Elo hasn't climbed too much (as you said you haven't had enough time to play, so this is definitely the most likely case), you're probably seeing newb island premades. When people normally sheltered by newb island premake, they get kicked out into 12+ play, often with disastrous results. MM 2.0 solves this handily (or so Zileas claims).
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