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Old 12-09-2009, 04:31 PM   #62 (permalink)
Cynthetiq
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Quote:
Originally Posted by Lasereth View Post
PUKE!!!!! Seriously??? Traveling in WoW is so boring that they're taking it out of the game? Now it's even more like a level-based console game. There is no world to explore now, no moments of grandeur while traveling with friends, just instant-port to the dungeon, do it, go back to the auction house.

There is so much wrong with that. In EQ, porting was sacred, it cost you a lot of money to take a precious port, and only certain classes could port. They used this port ability to make money and finance themselves, while other classes used THEIR useful abilities to finance themselves. No class is special in WoW. Everybody can port home, and making a portal as a mage is a joke of a cost, and now you can simply go directly to the instances and back. It shouldn't be like this.

I'm beginning to think more and more that the huge amount of classes and races available that all have distinct, useful, and individual skills are what makes MMORPGs fun and engaging. In WoW everything and everyone is the same, chasing after the same thing in the same way.
Some of the new instances are big enough that you drive siege weapons or mounts. Walking through Ulduar is humongous. Ice Crown Citadel is equally huge so far.

I don't need to travel the zones again and again and again....Do you think that people who live in Hawaii actually just keep paying attention to the scenery? i did that over and over for questing. i don't see the point for raiding or even doing the heroic dungeons. Nothing is stopping you or a person like you from walking from point A to point B.

---------- Post added at 07:31 PM ---------- Previous post was at 07:27 PM ----------

and here's what my guild's link has for tonight 10 man ICC. I don't see how much this is really like studying your opponent. I don't think reading a little to know what to expect is such a burden.

Quote:
Lord Marrowgar
After wading through various skeletons of all sizes, you'll come across this giant cacophony of floating bones. This introductory boss will set the tone for the rest of the instance. Yeah he's the first boss and all that, but don't take him lightly.

Breakdown: Marrowgar is a two phase encounter. Consider it a tank and spank fight. You'll need 3 tanks to equally distribute his Saber Lash. Watch out for the Coldflames and Bone Spike Graveyards! Coldflames will have to be dodged as the lines streak toward players. Players who are hit with a Bone Spike will need to be broken out of by other players as they will be unable to move (and the impaled player loses 10% of their health every second). On the second phase of Marrowgar, turn tail and run like a mad man to avoid Bone Storm! If you get drilled, you'll be bleeding out for the next 15 seconds. Once the Bone Storm phase is over, it's back to phase 1 and avoiding Coldflames.

Pro tip: Melee players can avoid fires if they stand within his hit box.

Additional information

* WoW.com impressions
* Stratfu: Videos and detailed strategy
* WoWWiki
* MMO Champion: Known Marrowgar 25 man and 10 man loot



Lady Deathwhisper
You'll approach Lady Deathwhisper in a chamber behind where your raid took down Lord Marrowgar. All I can say is she looks kind of Lich-y. For the lore junkies, Lady Deathwhisper is also the Supreme Overseer of the Cult of the Damned.

Breakdown: Veterans of the game will remember Mu'ru and that's what the fight will be like in a nutshell.

Phase 1: Lady Deathwhisper starts the fight as immobile with a Mana Shield surrounding her. Your goal is to break open her Mana Shield. At this time, various mobs will spawn on both sides of the room and start attacking the raid. Cult Adherents are immune to magical damage (so assign melee onto them) but they can be Shackled. The rest of the adds will need to be grabbed by tanks and AoE'd down. If there is no trash to worry about, focus back on Lady Deathwhisper and break her shield down.

Other abilities by Deathwhisper include Death and Decay (it's bright green) and Mind Control (Polymorph them).

Phase 2: This phase begins when her Mana Shield is broken. At this point, Lady Deathwhisper is now free and can be picked up by a tank. Be careful as the tank is going to get blasted by an extremely powerful Frostbolt which can be interrupted. Other tanks will need to be careful and be prepared to switch as Touch of Insignificance will drop the current tank's threat.

Watch out for Vengeful Spirits that will spawn and chase random players around. If they catch up to them, they will explode and deal potentially lethal damage.

Pro tip: Ranged players can interrupt Frostbolt if there's a Death and Decay on top of Lady Deathwhisper.
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