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Old 12-09-2009, 02:50 PM   #60 (permalink)
Baraka_Guru
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Quote:
Originally Posted by Cynthetiq View Post
what realistic? you mean that there aren't dragons walking around in the world and people just can't conjure firebreathing dragon heads to bonk you on the head?
No, but some semblance of space and time should be maintained, even in a fantasy world. WoW has everything set in a jack-in-the-box.

Quote:
It's a game, it's a game dynamic. Every boss encounter isn't identical, but it is predictable to a point, but that doesn't mean that it can be completely succeeded on first try.
This is beside the point. I know why it is what it is, but I want something else.

Quote:
No I don't want a game dynamic that is always evolving and random because then it isn't a puzzle to figure out. If there's no need for strategy then it's a matter of just zerging right on through. It's a matter of having a random encounter that wasn't as hard a particular time.
It can be both dynamic and a puzzle to figure out. A strategy can be applied to something not very predictable. There's Plan Bs and Plan Cs, and maybe even a Plan9, and other what-ifs. If you know how the the enemy already works down to the stats, you just need the stats to match them and a bit of skill to win. Is there any learning going on in the process? Are there any surprises and overcoming any real challenges?

The WoW model of canned experiences will get old before much longer, especially if something groundbreaking comes along.

Quote:
You're interested in just about 1/2 of the game itself since you're not interested in raiding. Raiding at 10 man level is not the same as raiding at the 25 man. The encounters are more random as you would put it, and even add the hard modes, even more random. Sartharion 3 drakes up is a nice challenge to just differentiate from regular Sartharion. Ulduar with hard modes, really challenging. Heroic 25 man Trail of the Crusader, 50 attempts per week first 3 bosses on a 9 minute timer, requiring you to down the bosses perfectly in roughly 2 minute timers until the next boss. Don't down it, next boss shows up and you deal with all of them.

Also, since they patch pretty often releasing new areas and instances. There is still the Sunwell area where I haven't complete, same with Black Temple from BC. While it is somewhat easy, again like with AQ40 it's not an instant win. Heck even BWL can't be completed by geared 80s unless they know the fights.
I bet you I'd have fun doing this. I just don't know if I'll ever get into it. I don't know the first step in getting there. (Do I need to put together a resume?)

But this talk of 10-man/25-man and "bosses" on timers.... I get it. But I really do think there is far more to come in gaming in the near future. It's just a matter of time.

The original Castlevania was fun and challenging. [And, yes, so is the "predictable" win of the Rubik's Cube.] But it's not the kind of game I'm interested in anymore. Things change; they get more elaborate; and they tap into our imagination, our need to analyze things, and how much we like to process information and solve things...and beat them.

Games have gone from simple puzzle-type entities to something far more. They're social, even. The next generation of games will bring us something closer to reality. By this I don't mean the mundane. I mean something more akin to the physics that we understand all too well, and the sophisticated way the elements of the universe respond to our words and actions, whether they are inanimate objects or fantastical lifeforms.

I'm guessing five years from now, we'll be looking at WoW as something quaint and nostalgic. I'm sure you'll still be able to play it if you really wanted to.

But something else is coming. It has to. There's no reason to stop at WoW.
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Last edited by Baraka_Guru; 12-09-2009 at 02:58 PM..
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