Tilted Cat Head
Administrator
Location: Manhattan, NY
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Quote:
Originally Posted by Zeraph
Yeah, exactly Laserath, WoW is like a theme park. It's like the difference between astronaut camp (WoW) and actually going into orbit around the earth (EQ). One might be a nice way to spend a weekend but the other would yield life long memories.
And to be clear, running around in WoW was very boring 95% of the time.
Cyn, not harping on you specifically, because I was the same way when playing WoW (better know your stuff, don't wipe the group) but don't you see something inherently wrong with that picture? Doing homework for a game? Not sure how we could fix that either, that's a tough one. Perhaps much more randomness so its impossible to "study" for anything. Like literally, somehow balance it so that random boss abilities and encounter powers were randomly paired with dungeons. A programming nightmare but talk about replayability! Basically same skins and atmosphere to keep with lore and quests but everything else would be different, different passageways, different mob types, etc.
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There's something inherently wrong with protecting my game time to make sure that I control the quality of my experience? This is magnified in a 25 man group because you're begging on 24 other people's time. 10 man, 9 people, 5, 4 more people...
Seriously I'm not interested in playing in an instance with someone who doesn't understand the mechanics of the fight. Encounters aren't all tank and spank zergs. There are some that require uses of strategies, there are some that require splitting up into 2 teams each team doing something different in different locations. Why am I going to risk failure when I only have 3 hours of play time?
I'm not so happy to pug with people, in fact a successful pug gets a name on a friend list and usually that's where I'm looking for people second to looking within the guild.
Blizzard tries to deal with some of this via the new Dungeon Finder which replaces the LFG tool.
Quote:
Dungeon Finder
* This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
o Players can join as individuals, as a full group, or a partial group to look for additional party members.
o Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
o Players can choose the Random Dungeon option.
+ The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
+ The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
+ Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
+ Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
+ Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
+ Players can be placed in a group for a random dungeon no more than once every 15 minutes.
+ Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
o Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
o Pick-Up Groups
+ Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
+ As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
+ Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
+ A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
+ Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
+ If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
+ A Player will not be placed in a group with people on his or her Ignore list.
+ Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
+ The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.[ul]
+ Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
+ Players will be able to roll on items with a required minimum level higher than a player’s current level.
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