Quote:
Originally Posted by Zeraph
Old EQ was such an adrenaline rush. I remember this one zone that you could only travel during the day because the undead came out at night and killed anyone they caught. This led to socializing at the safe area/zone entrance until daybreak, huddling together in the night. It was picture-esque roleplay. Instead of seeing it as an impatient omfg what a waste of time thing it was a chance to meet new characters.
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Yes!!!! I did the same thing. EQ brought moments that I still remember to this day, 10 years later. I agree with Baraka -- you're controlling the world in WoW; in EQ the world is controlling you, just like IRL. EQ felt like you were living in true, living world where real danger is around the corner, not just a roflcopter repair bill and a short hike from the graveyard.
WoW does feel like a theme park.
It's really hard to describe the feeling of playing Everquest but it was totally different from WoW (in a good way). Traveling through unknown lands to some place that you had no idea what to expect was actually fun. Traveling in WoW is boring, I totally agree with that. Running to SM is ridiculously boring. Running to MC is boring. These are real complaints, but what I'm saying is that in EQ, it
wasn't boring. EQ found the perfect way to give depth to the world. In EQ, you respected the environment and respected the game world because you knew it had power over you. In WoW, it's let me hop on my mount and plow through 50 mobs at once because I'm so fast, and even if I do die, I just have to pay some gold and be on my way.
I do like that Blizzard is trying to make the game more open to people with short amounts of time to play, but something was lost in the transition.