Quote:
Originally Posted by Shauk
Demons souls was a single player game, not even comparable.
MMO's revolve around real world co-ordination & scheduling with other people, usually a LOT of other people, throwing arbitrary 45 minute travel times for the sake of an expansive world feel is artificial and pisses people off.
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Like BG said it was more in reference to the challenge aspect. Also, the point I've been trying to get at is that it has only about 1/10th to do with the 'expansive world' part of the equation. The issues you brought up only come up when their is such an extensive focus on gearing up and leveling up. i.e. traveling gets in the way of it. But what if travel was an inherent/fun part of the game? It's a very rough correlation but think of real life and how road trips can be fun.
Try to imagine what an *extensive* MMORPG would be like with no gear or levels, sound boring? Ok, now imagine real life, except you can do anything you want, play any role you want, and not have to deal/feel any of the real suffering or real consequences. Sounds a lot more interesting now, no? Of course the ideal game could still have some form of levels and gear, it just needs to focus on it a lot less, or rather, focus on the other parts equally rather than completely pushing them to the side.
You can have an extensive big world and have fun too. They just need to make it so that the travel experience itself is just as fun as the rest of the game by doing the things (and a few others) I've talked about. An MMORPG can be challenging, big, *and* fun.
Reese- I had moments like that as well when I played WoW, otherwise I wouldn't have played it for ~3 years, but tbh they didn't hold a candle to my old EQ experiences.
(I so wish I could design an MMORPG, I have soooo many ideas).