Quote:
Originally Posted by Shauk
Demons souls was a single player game, not even comparable.
MMO's revolve around real world co-ordination & scheduling with other people, usually a LOT of other people, throwing arbitrary 45 minute travel times for the sake of an expansive world feel is artificial and pisses people off.
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I think it was in reference to the challenge aspect. The thing about the real world coordination and scheduling is a problem in WoW because in that game, you control the world as though you were some kind of visitor in a theme park. A more authentic experience would be something that is constantly attempting to control you, except you do what you can to prevent that from happening. Much of that will involve either being extremely goddamn resourceful as either a lone wolf or a leader, helping out those in the vicinity who will either band with you, abandon you, or simply cause more problems.
WoW doesn't value spontaneity. Which is why I often see broadcast over channels: "Must be geared. Must know the battles."
What? You must know exactly what to bring? You must know the battles? What is this, an adventure or a history exam?
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Zeraph, I'm really sorry I missed out on that EQ experience. I also pine after similar experiences I've had playing on an RP world via
Neverwinter Nights. It was a really small scale, and had limited mechanics, so I'd like to see anything similar on a larger scale.
I think it comes down to preferred gaming experiences. Some really enjoy the canned experiences that WoW offers. Some, like me, don't take it too seriously, and are just looking for some fun gaming. But I'm sure there is a swath of people who want to see something really geared up towards a multiplayer world that responds in ways we've never seen before. I can't quite ariticulate how it would work at the moment. All I know is that there must be something more sophisticated coming down the pipeline. I wonder what Blizzard is unhatching with their next-gen. I wonder how TOR will play overall. The next couple of years should bring us
something, I hope.
Maybe I should just see if there's anything quaint happening on a
Neverwinter Nights 2 server in the meantime.