just read this whole thread, it was a good read. i'm inclined to agree with all the points made that would make a better game. i have a few to add/expand on too.
1) lately i've switched over to d&d online. it's a lot like wow just without the pvp. i'm liking it because it's modelled exactly off the pen and paper games i played as a kid in terms of monsters and rolls for actions.
2 things about it that are BETTER than wow to me are the variety of quests and the traps. the traps are awesome, there's tons of different kinds, and you really jump when you spring one. straight up indiana jones.
they go hand in hand with the philosophy of making quests require a certain class to get through them. i like ddo that way. some are so monster heavy you need a tank, and some are so trap heavy you need a rogue. it makes you feel more special when your party relies on you that way.
another big area thats kind of been mentioned is A.I. I want mobs that react smarter. that help their friends, take cover, flank, etc. this is a big area wow could improve on.
finally, i'm an alt-o-holic, and i'd love to see more abilities and class/talent specialization. people in wow spec more cookie cutter than their gear even. i think they could take pages out of ddo and runes of magic to help that along.
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-my phobia drowned while i was gettin down.
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