Tilted Cat Head
Administrator
Location: Manhattan, NY
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Quote:
Originally Posted by Baraka_Guru
I just find that WoW has taken the "RP" out of RPG. It's more of a fantasy FPS or action game.
When you start using language like leveling, grinding, DPS, tank, BOA, "must be geared," pug, LFG, LF2M, etc. etc., it kinda takes the roleplaying out of it and makes it a game about points, stats, and wo0t!
Maybe I'm just a different kind of hardcore. I'm more of an RP'er than a PVP'er or statmonkey.
I need a game for my kind of hardcore. Lasereth, you want to help me design something? :P
Why does the game have to be about destinations only? I know WoW is built around that. But games don't have to be.
I'm willing to drop my dime on the first MMO game developer who can adequately and elegantly design elaborate random encounters and offshoot quests/adventures based on randomness and your characters' input/reactions.
The Scarlett Monastery is basically a theme park.
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back in the day it was the only place that helped on grind out gold to get a mount. and gold was really hard to get back in those days. Now with Hallow events it's still a drag to get there. Today the lifted summon stone requirements so it will get ported over just like you guys hate. But see that's the rub, you don't have to take such kinds of transport, you can walk, you can ride, you can fly (except in azeroth)
And I think that's just a different kind of hardcore. The EJ guys have their theorycrafting and spreadsheets, it's WoW hardcore. DDO tried, I found that boring like LOTR.
As I explained to a good friend of mine who insisted that questing was the only interest in Wow, when he saw some lady fall of the pipe getting from one Naxx room to the other. He said to me,"But she's level 80 why can't she play better?"
I explained to him that anyone can get to level 80. It takes real talent to be able to gear up via instances and get into the end game raids. At that point, you get to see yourself against other players and compare your play style against a different talent build. Things like wowstats allows you to super analyze how you fared against a boss in comparison to another of your class.
In PvP you can square off against singles, teams, or whole groups of people. You can do it in many different games from flag caps to resource caps. Strand of the Ancients allowed for defend the castle and use of seige weapons. The Isle of Conquest lets one lay waste from above in zepplins to the pvpers below. Wintergrasp was just an expansive pvp zone that was just epic when it was in it's heyday with up to 4 40 man raids against 4 40 man raids.
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