I just find that WoW has taken the "RP" out of RPG. It's more of a fantasy FPS or action game.
When you start using language like leveling, grinding, DPS, tank, BOA, "must be geared," pug, LFG, LF2M, etc. etc., it kinda takes the roleplaying out of it and makes it a game about points, stats, and
wo0t!
Maybe I'm just a different kind of hardcore. I'm more of an RP'er than a PVP'er or statmonkey.
I need a game for my kind of hardcore. Lasereth, you want to help me design something? :P
Quote:
Originally Posted by Cynthetiq
and c'mon taking 20 minutes to getting to Scarlet monastery is not fun. you can't even say that with a straight face that every time you wanted to play the first 20-30 minutes of your gaming time would be eaten up by having to commute to your destination... really? are you serious?
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Why does the game have to be about destinations only? I know WoW is built around that. But games don't have to be.
I'm willing to drop my dime on the first MMO game developer who can adequately and elegantly design elaborate random encounters and offshoot quests/adventures based on randomness and your characters' input/reactions.
The Scarlett Monastery is basically a theme park.