I have to disagree with you on everything there.
not gonna do a point by point but turning the game in to work isn't fun, it's bullshit. I don't want a virtual job, and I find the exploration in WoW to be fine, I understand the concept of instant gratification and it's not that... There is just no point in having an MMO where people have to wait 45 motherfucking minutes for their healer to travel across a fictitious ocean to stab some motherfucking loot pinata in the asshole with a buster sword. Seems like groups tend to have ADD and shit anyways and get tired of waiting for that 5th party member after 5 minutes as it is. The zone transitions are the only thing that piss me off, particularly in outland where I go from a red fiery barren wasteland to a blue mushroom lagoon to a freaking purple lightining storm of a zone so abruptly I feel like I turn my screen in to a bag of skittles.
WoW isn't the 1st game or mmo for that matter to promote hours of time invested, it's far more forgiving and you get much further for the time you put in, that's it's success. EQ, UO, SWG, FFXI, all major hits, all had many many players who spent many hours, but they were PUNITIVE AS FAWK in the gameplay mechanics.
EQ had you running around in the dark looking for your goddamn corpse like a naked baby
UO was just brutally lawless and it was nothing to lose all your gear to some jerkoff who was having a bad day
SWG forced your login habits via maitenence & depreciation of your career based structures
FFXI just took a shit in your mouth anytime you died with a nice smack in the face and xp deduction (yay deleveled!) punitive crafting system (yay i just lost a month's worth of farming in mere seconds on a failure) completely unintuitive (oh guess I have to look up a guide online to avoid trying to make things that are int he sweet spot and wont destroy all my items or the ones i can make but wont give me a skillpoint)
The classes & races make sense, given the pre-established lore, I mean for crying out loud it was based on an RTS game, that right there usually means they're about as shallow as a kiddie pool when it comes to character development. This is why blizzard RTS games shine against the competition, they have character development and hero based game mechanics that draw you in on a more intimate level with your characters, even the grunts had personality, you spent time clicking on them over and over just to hear them get pissed off at you. But they hear you, they're doing whatever they can now to go ahead and appease the ADD gamer or the people who are like "AMG I HAVE TO BE MOR SPESHUL THAN YOU" and write in a bunch of new "lore" to allow for... tauren paladins, amongst other things... *sigh*
My problem with wow (despite the fact that I keep playing it off and on purely out of fictional social obligations) is that the traditional MMO model is built on community and intimacy.
The "Vanilla" generation of wow is looked back upon by many of us vets because of that, getting an epic piece of gear was just like "HOLY SHIT GUYS! LOOK AT THIS OMGOMGOMG" because it was you vs 40 people vs bosses that didn't have a bunch of "how-to" videos and strat sites.
You'd see someone wearing epics hit the auction house and literally people would just stop and shit bricks and start spamming "damn you have nice gear, wish I had that" etc...
people dueled in front of their respective capital cities and earned their cred that way in the pvp community, bg's and ranks came out, I got Knight-Champion, on a high pop server, I was going for rank 10 but I couldn't swing it as a full time student with a part time job, I didn't get any sleep. That race was self induced torture, and I loved every second of it.
Now? you run a fucking nonheroic 5 man and get epics, who the fuck cares? Legendaries don't even have the same meaning, Sulfuras and Thunderfury weren't just a personal effort, often times they weren't even just a guild effort, but a server effort. The call would go out on the realm forums and people would offer their help in the quest to finish those iconic weapons.
Now? nobody knows who you are unless you're a freaking self absorbed movie editor or real life celebrity who dropped his characters name/server info in an interview (yes I play on the server with Chris Kluwe of the vikings)
Blizzard gives you the ability to microtransact the death of the community
$$ race change
$$ name change
$$ gender change
$$ server change
$$ faction change
who the fuck is going to keep track of that?
the achievement system is pretty much worthless, Why have "points" if there is no way to redeem them?
Last edited by Shauk; 12-08-2009 at 07:50 AM..
|