Quote:
Originally Posted by Lasereth
Maybe so, but the trend of developers not really pushing graphical boundaries is getting old. The Wii is doing great, and its graphics suck dick, so developers think that people don't care. But they do. Look at Uncharted 2 and you can see developers who care about gameplay AND graphics.
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Okay, this is putting a different spin on it. When you bring the Wii into it, you are looking at a system with limitations compared to systems that have at least double the graphical power.
The graphics don't "suck dick" unless they compare poorly on a particular game when contrasted to another on the same system. Hey, NES graphics suck even harder dick. Many of the games are
intentionally "lo-fi."
I doubt developers as a whole are stupid. They know what's going on with Wii, Xbox360, PS3, handhelds, PC rigs, online flash games, etc.
When a game project sets out for production, I'm sure they have thought out what balance of elements they want. They don't sit there and say, "Oh, don't worry about the graphics, just make sure it plays good. Let the intern do the graphics; that's cool."
I think what it comes down to is some projects want to "pull out all the stops" on graphics and tend to drop the ball on other elements. Sometimes it goes the other way, sure. But for quality developers like Bioware, I think they're fully aware of what works, what's valuable, and what people want. They can't please everyone on every element, but I think they're going to make a damn fine game out of this.